Get the value of a special sdl/opengl attribute
#include "SDL.h"
int SDL_GL_GetAttribute(SDLGLattr attr, int *value);
Places the value of the SDL/OpenGL attribute attr into value. This is useful after a call to SDL_SetVideoMode to check whether your attributes have been set as you expected.
Returns 0 on success, or -1 on an error.
SDL_GL_SetAttribute, GL Attributes