SYNOPSIS

#include "SDL.h"

void SDL_FreeWAV(Uint8 *audio_buf);

DESCRIPTION

After a WAVE file has been opened with SDL_LoadWAV its data can eventually be freed with SDL_FreeWAV. audio_buf is a pointer to the buffer created by SDL_LoadWAV.

RELATED TO SDL_FreeWAV…

SDL_LoadWAV