Stores the contents of an rle sprite. allegro game programming library.
#include <allegro.h>
typedef struct RLE_SPRITE
int w, h; - width and height in pixels int color_depth; - color depth of the image
RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.
get_rle_sprite(3alleg4), BITMAP(3alleg4), COMPILED_SPRITE(3alleg4)