Single palette entry. allegro game programming library.
#include <allegro.h>
typedef struct RGB
unsigned char r, g, b;
Palette entry. It contains an additional field for the purpose of padding but you should not usually care about it. Read chapter "Palette routines" for a description on how to obtain/use this structure.
PALETTE(3alleg4), ex12bit(3alleg4), ex3d(3alleg4), excolmap(3alleg4), exconfig(3alleg4), expal(3alleg4), exrgbhsv(3alleg4), exscroll(3alleg4), exshade(3alleg4), extrans(3alleg4), extruec(3alleg4)