SYNOPSIS

#include <allegro.h>

#define POLYTYPE_ATEX_MASK_LIT

#define POLYTYPE_PTEX_MASK_LIT

DESCRIPTION

Like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.

RELATED TO POLYTYPE_ATEX_MASK_LIT…

polygon3d(3alleg4), POLYTYPE_ATEX_LIT(3alleg4), POLYTYPE_PTEX_LIT(3alleg4), ex3d(3alleg4)