\fBName\fP

AuDestroyBucket - destroy bucket

\fBSynopsis\fP

#include <audio/audiolib.h>

void AuDestroyBucket(server, bucket, status)

    AuServer *server;
    AuBucketID bucket;
    AuStatus *status; /* RETURN */

\fBArguments\fP

server

Specifies the connection to the audio server.

bucket

Specifies the ID of the bucket to be destroyed.

status

If non-NULL, flush the output buffer and return the status from the server.

\fBDescription\fP

AuDestroyBucket destroys the specified bucket, releasing the resources used by the bucket. If the bucket is currently in use, the resources will not be released until the bucket is nolonger in use.

\fBErrors\fP

AuBadBucket, AuBadAccess.

\fBSee Also\fP

AuCreateBucket.

audiolib - Network Audio System C Language Interface