\fBName\fP

AuAnyEvent - any event structure

\fBStructures\fP

#include <audio/audiolib.h>

typedef union _AuEvent

{

    . . .
    AuAnyEvent auany;
    . . .

}AuEvent;

typedef struct _AuAnyEvent

{

    int type;
    AuUint32 serial;
    AuBool send_event;
    AuServer *server;
    AuTime time;
    AuID id;

}AuAnyEvent;

\fBMembers\fP

type

The event type. The currently defined event types are AuEventTypeElementNotify, AuEventTypeGrabNotify, and AuEventTypeMonitorNotify.

serial

The serial ID of the event expanded from the 16 bit value sent by the server.

send_event

AuTrue if the event came from a SendEvent protocol request.

server

The connection to the audio server that the event was read from.

time

The server time in milliseconds when the event was generated.

id

The ID of the source of the event.

\fBDescription\fP

AuAnyEvent is a generic event structure containing members common to all event types.

\fBSee Also\fP

AuElementNotifyEvent, AuMonitorNotifyEvent, AuGrabNotifyEvent, AuErrorEvent.

audiolib - Network Audio System C Language Interface