3 Library functions
79,992 pages in section 3.
so
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SoThe SoReadError class is used during model import operations.Read Error -
SoRef Ptr -
SoThe SoRenderManager class is used for controlling the rendering of a scene graph.Render Manager -
SoRender Manager. h -
SoRender Manager_ Superimposition -
SoThe SoReorganizeAction class reorganizes your scene graph to optimize traversal/rendering.Reorganize Action -
SoThe SoReplacedElement class is an abstract element superclass.Replaced Element -
SoReset Matrix Element -
SoThe SoResetTransform class is a node type which makes it possible to "nullify" state during traversal.Reset Transform -
SoThe SoReversePerspectiveCamera class defines a camera node with reverse perspective rendering.Reverse Perspective Camera -
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SoThe SoRotateCylindricalDragger class is for rotating geometry around a single axis.Rotate Cylindrical Dragger -
SoThe SoRotateDiscDragger class is for rotating geometry around a single axis.Rotate Disc Dragger -
SoThe SoRotateSphericalDragger class is for rotating geometry in any direction.Rotate Spherical Dragger -
SoThe SoRotation class specifies a rotation transformation.Rotation -
SoThe SoRotationXYZ class is a node type for specifying rotation around a particular axis.Rotation XYZ -
SoThe SoRotor class is a node used to animate rotations.Rotor -
sort01 -
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SortCltn -
sortCdk miscellaneous routinesList -
sortloconsort the logical connectors of a figure by name -
sortlosigsort the logical signals of a figure by name -
sorttestimage processing library -
SoThe SoScale class is a node type for scaling scene graph geometry.Scale -
SoThe SoScale1Dragger class provides a mechanism for the end-user to scale in one dimension.Scale1Dragger -
SoThe SoScale2Dragger class provides a mechanism for the end-user to scale in two dimensions.Scale2Dragger -
SoThe SoScale2UniformDragger class provides a mechanism for the end-user to scale in two dimensions.Scale2Uniform Dragger -
SoThe SoScaleUniformDragger class provides a mechanism for the end-user to scale in three dimensions.Scale Uniform Dragger -
SoThe SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes.Scene Kit -
SoThe SoSceneManager class provides the main interface between the scene graph and the GUI toolkit.Scene Manager -
SoScene Manager. h -
SoThe SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.Scene Texture2 -
SoRenders a scene into a texture cube map.Scene Texture Cube Map -
SoScript Engine -
SoThe SoScrollingGraphKit element class is yet to be documented.Scrolling Graph Kit -
soscxml -
SoSCXML event target service for zoom behaviour.Sc XMLDolly Target -
SoAdds an SoEvent holder to the ScXMLEvent base.Sc XMLEvent -
SoSCXML navigation service for typical flight motions.Sc XMLFlight Control Target -
SoMiscellaneous navigation utility functions.Sc XMLMisc Target -
Soto be used in parallel with other non-moving targets when parallel states are implemented.Sc XMLMotion Target -
SoStatic class for some static init/cleanup/synchronization functions.Sc XMLNavigation -
Sobase class for navigation system SCXML event target servicesSc XMLNavigation Target -
SoSc XMLNavigation Target. h -
SoSc XMLNavigation Target_ Data -
SoNavigation system event target for panning operations.Sc XMLPan Target -
SoNavigation system event target for rotating operations.Sc XMLRotate Target -
SoNavigation system event target for seekmotion operations.Sc XMLSeek Target -
SoNavigation system event target for spinning operations.Sc XMLSpin Target -
SoIntegration level for using Coin events with SCXML-based state machines.Sc XMLState Machine -
SoSCXML event target service for zoom behaviour.Sc XMLZoom Target -
SoThe SoSearchAction class provides methods for searching through scene graphs.Search Action -
SoThe SoSelection class manages a list of selected nodes.Selection -
SoSelection. h -
SoThe SoSelectOne class is used to select one value from a set of values.Select One -
SoThe SoSensor class is the abstract base class for all sensors.Sensor -
SoSensor. h -
SoThe SoSensorManager class handles the sensor queues.Sensor Manager -
SoThe SoSeparator class is a state-preserving group node.Separator -
SoThe SoSeparatorKit class provides a typical set of nodes to influence a shape subgraph.Separator Kit -
SoThe SoSFBitMask class is a container for a set of bit flags.SFBit Mask -
SoThe SoSFBool class is a container for an SbBool value.SFBool -
SoThe SoSFBox2d class is a container for an SbBox2d vector.SFBox2d -
SoThe SoSFBox2f class is a container for an SbBox2f vector.SFBox2f -
SoThe SoSFBox2i32 class is a container for an SbBox2i32 vector.SFBox2i32 -
SoThe SoSFBox2s class is a container for an SbBox2s vector.SFBox2s -
SoThe SoSFBox3d class is a container for an SbBox3d vector.SFBox3d -
SoThe SoSFBox3f class is a container for an SbBox3f vector.SFBox3f -
SoThe SoSFBox3i32 class is a container for an SbBox3i32 vector.SFBox3i32 -
SoThe SoSFBox3s class is a container for an SbBox3s vector.SFBox3s -
SoThe SoSFColor class is a container for an SbColor value.SFColor -
SoThe SoSFColorRGBA class is a container for an SbColor4f value.SFColor RGBA -
SoThe SoSFDouble class is a container for a double precision floating point value.SFDouble -
SoThe SoSFEngine class is a container for a single engine.SFEngine -
SoThe SoSFEnum class is a container for an enum value.SFEnum -
SoThe SoSFFloat class is a container for a floating point value.SFFloat -
SoThe SoSField class is the base class for fields which contains only a single value.SField -
SoThe SoSFImage class is used to store pixel images.SFImage -
SoThe SoSFImage3 class is used to store 3D (volume) images.SFImage3 -
SoThe SoSFInt32 class is a container for a 32-bit integer value.SFInt32 -
SoThe SoSFMatrix class is a container for an SbMatrix.SFMatrix -
SoThe SoSFName class is a container for an SbName.SFName -
SoThe SoSFNode class is a container for a single node.SFNode -
SoThe SoSFPath class is a container for a single path.SFPath -
SoThe SoSFPlane class is a container for an SbPlane value.SFPlane -
SoThe SoSFRotation class is a container for an SbRotation.SFRotation -
SoThe SoSFShort class is a container for a short integer value.SFShort -
SoThe SoSFString class is a container for an SbString.SFString -
SoThe SoSFTime class is a container for an SbTime value.SFTime -
SoThe SoSFTrigger class is the "void" class used for detecting field changes.SFTrigger -
SoThe SoSFUInt32 class is a container for a 32-bit unsigned integer value.SFUInt32 -
SoThe SoSFUShort class is a container for a unsigned short integer value.SFUShort -
SoThe SoSFVec2b class is a container for an SbVec2b vector.SFVec2b -
SoThe SoSFVec2d class is a container for an SbVec2d vector.SFVec2d -
SoThe SoSFVec2f class is a container for an SbVec2f vector.SFVec2f -
SoThe SoSFVec2i32 class is a container for an SbVec2i32 vector.SFVec2i32 -
SoThe SoSFVec2s class is a container for an SbVec2s vector.SFVec2s -
SoThe SoSFVec3b class is a container for an SbVec3b vector.SFVec3b -
SoThe SoSFVec3d class is a container for an SbVec3d vector.SFVec3d -
SoThe SoSFVec3f class is a container for an SbVec3f vector.SFVec3f -
SoThe SoSFVec3i32 class is a container for an SbVec3i32 vector.SFVec3i32 -
SoThe SoSFVec3s class is a container for an SbVec3s vector.SFVec3s -
SoThe SoSFVec4b class is a container for an SbVec4b vector.SFVec4b -
SoThe SoSFVec4d class is a container for an SbVec4d vector.SFVec4d -
SoThe SoSFVec4f class is a container for an SbVec4f vector.SFVec4f -
SoThe SoSFVec4i32 class is a container for an SbVec4i32 vector.SFVec4i32 -
SoThe SoSFVec4s class is a container for an SbVec4s vector.SFVec4s -
SoThe SoSFVec4ub class is a container for an SbVec4ub vector.SFVec4ub -
SoThe SoSFVec4ui32 class is a container for an SbVec4ui32 vector.SFVec4ui32 -
SoThe SoSFVec4us class is a container for an SbVec4us vector.SFVec4us -
SoThe SoShaderObject class is the superclass for all shader classes in Coin.Shader Object -
SoThe SoShaderParameter class is the base class for all shader parameter classes.Shader Parameter -
SoThe SoShaderParameter1f class is used to define a floating point value as shader parameter.Shader Parameter1f -
SoThe SoShaderParameter1i class is used to define an integer value as shader parameter.Shader Parameter1i -
SoThe SoShaderParameter2f class is used to define a two-dimensional floating point value as shader parameter.Shader Parameter2f -
SoThe SoShaderParameter2i class is used to define a two-dimensional integer value as shader parameter.Shader Parameter2i -
SoThe SoShaderParameter3f class is used to define a three-dimensional floating point value as shader parameter.Shader Parameter3f -
SoThe SoShaderParameter3i class is used to define a three-dimensional integer value as shader parameter.Shader Parameter3i -
SoThe SoShaderParameter4f class is used to define a four-dimensional floating point value as shader parameter.Shader Parameter4f -
SoThe SoShaderParameter4i class is used to define a four-dimensional integer value as shader parameter.Shader Parameter4i -
SoThe SoShaderParameterArray1f class is used to define a floating point array as shader parameter.Shader Parameter Array1f -
SoThe SoShaderParameterArray1i class is used to define an integer array as shader parameter.Shader Parameter Array1i -
SoThe SoShaderParameterArray2f class is used to define a two-dimensional floating point array as shader parameter.Shader Parameter Array2f -
SoThe SoShaderParameterArray2i class is used to define a two-dimensional integer array as shader parameter.Shader Parameter Array2i -
SoThe SoShaderParameterArray3f class is used to define a three-dimensional floating point array as shader parameter.Shader Parameter Array3f -
SoThe SoShaderParameterArray3i class is used to define a three-dimensional integer array as shader parameter.Shader Parameter Array3i -
SoThe SoShaderParameterArray4f class is used to define a four-dimensional floating point array as shader parameter.Shader Parameter Array4f -
SoThe SoShaderParameterArray4i class is used to define a four-dimensional integer array as shader parameter.Shader Parameter Array4i -
SoThe SoShaderParameterMatrix class is used to define a matrix as shader parameter.Shader Parameter Matrix -
SoThe SoShaderParameterMatrixArray class is used to define a matrix array as shader parameter.Shader Parameter Matrix Array -
SoThe SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects.Shader Program -
SoShader Program. h -
SoThe SoShaderStateMatrixParameter class is used to define a matrix as shader parameter whose content is derived from the traversal state.Shader State Matrix Parameter -
SoThe SoShadowCulling class is a node for setting the shadow style on nodes.Shadow Culling -
SoThe SoShadowDirectionalLight class is a node for setting up a directional light which casts shadows.Shadow Directional Light -
SoThe SoShadowGroup node is a group node used for shadow rendering.Shadow Group -
SoThe SoShadowSpotLight class is a node for setting up a spot light which casts shadows.Shadow Spot Light -
SoThe SoShadowStyle class is a node for setting the shadow style on nodes.Shadow Style -
SoThe SoShadowStyleElement class is yet to be documented.Shadow Style Element -
SoThe SoShape class is the superclass for geometry shapes.Shape -
SoThe SoShapeHints class is a node containing hints about how to render geometry.Shape Hints -
SoThe SoShapeHintsElement class is yet to be documented.Shape Hints Element -
SoThe SoShapeKit class provides templates to insert what is usually needed for shape nodes.Shape Kit -
SoShape Simplify Action -
SoShape Simplify Action P _ -
SoThe SoShapeStyleElement class is yet to be documented.Shape Style Element -
SoThe SoShininessElement class is yet to be documented.Shininess Element -
SoThe SoShuttle class is used to oscillate between two translations.Shuttle -
SoThe SoSimplifyAction class is the base class for the simplify action classes.Simplify Action -
SoThe SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes.Sound Element -
SoThe SoSpaceballButtonEvent class contains information about spaceball button interaction.Spaceball Button Event -
SoThe SoSpecularColorElement is yet to be documented.Specular Color Element -
SoThe SoSphere class is for rendering sphere shapes.Sphere -
SoThe SoSpotLight class is a node type for light sources with a cone shaped light volume.Spot Light -
SoThe SoSpotLightDragger class provides interactive geometry for manipulating a spotlight.Spot Light Dragger -
SoThe SoSpotLightManip class is used to manipulate spot light nodes.Spot Light Manip -
SoThe SoState class manages the Coin scene graph traversal state data.State -
SoSoSTLFileKit is a class for using STL files with Coin.STLFile Kit -
SoThe SoSurroundScale class is used to automatically scale geometry to surround other geometry.Surround Scale -
SoThe SoSwitch class is a group node which selects one child subgraph for traversal.Switch -
SoThe SoSwitchElement class is yet to be documented.Switch Element -
SoThe SoTabBoxDragger wraps a box around geometry you can then translate and scale.Tab Box Dragger -
SoThe SoTabBoxManip class wraps an SoTabBoxDragger.Tab Box Manip -
SoThe SoTabPlaneDragger class is a dragger you can translate and scale within a plane.Tab Plane Dragger -
SoThe SoTempPath class is used to store temporary paths.Temp Path -
SoThe SoText2 class is a node type for visualizing 2D text aligned with the camera plane.Text2 -
SoThe SoText3 class renders extruded 3D text.Text3 -
SoThe SoTextDetail stores information about a character in a string.Text Detail -
SoThe SoTextOutlineEnabledElement class is yet to be documented.Text Outline Enabled Element -
SoCommon base class for texture nodes.Texture -
SoThe SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scene graph.Texture2 -
SoAbstract base class for texture filtering engines.Texture2Convert -
SoThe SoTexture2Transform class is used to define 2D texture transformations.Texture2Transform -
SoThe SoTexture3 class is used to map a 3D texture onto geometry.Texture3 -
SoThe SoTexture3Transform class is used to define 3D texture transformations.Texture3Transform -
SoThe SoTextureCombine class is a node for setting texture combine functions.Texture Combine -
SoThe SoTextureCombineElement class is yet to be documented.Texture Combine Element -
SoTexture Combine Element_ Unit Data -
SoThe SoTextureCoordinate2 class contains a set of coordinates for the mapping of 2D textures.Texture Coordinate2 -
SoThe SoTextureCoordinate3 class contains a set of coordinates for the mapping of 2D textures.Texture Coordinate3 -
SoThe SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.Texture Coordinate Binding -
SoThe SoTextureCoordinateBindingElement class is yet to be documented.Texture Coordinate Binding Element -
SoThe SoTextureCoordinateBundle class simplifies texture coordinate handling.Texture Coordinate Bundle -
SoThe SoTextureCoordinateCache class is used to cache generated texture coordinates.Texture Coordinate Cache -
SoThe SoTextureCoordinateCube class generates cube mapped texture coordinates for shapes.Texture Coordinate Cube -
SoThe SoTextureCoordinateCylinder class generates cylinder mapped texture coordinates for shapes.Texture Coordinate Cylinder -
SoThe SoTextureCoordinateDefault class removes texture coordinates from the state.Texture Coordinate Default -
SoThe SoTextureCoordinateElement class is yet to be documented. FIXME: write doc.Texture Coordinate Element -
SoThe SoTextureCoordinateEnvironment class generates texture coordinates by projecting onto a surrounding texture.Texture Coordinate Environment -
SoThe SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nodes.Texture Coordinate Function -
SoThe SoTextureCoordinateNormalMap class generates texture coordinates by projecting onto a surrounding texture.Texture Coordinate Normal Map -
SoThe SoTextureCoordinateObject class generates texture coordinates by...Texture Coordinate Object -
SoThe SoTextureCoordinatePlane class generates texture coordinates by projecting onto a plane.Texture Coordinate Plane -
SoThe SoTextureCoordinateReflectionMap class generates 3D reflection texture coordinates.Texture Coordinate Reflection Map -
SoThe SoTextureCoordinateSphere class generates sphere mapped texture coordinates for shapes.Texture Coordinate Sphere -
SoThe SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.Texture Cube Map -
SoThe SoTextureEnabledElement class is an element which stores whether texturing is enabled or not. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.Texture Enabled Element -
SoThe SoTextureImageElement class is yet to be documented. FIXME: write doc.Texture Image Element -
SoThe SoTextureMatrixElement class is used to manage the texture matrix stack. The texture matrix is used to transform texture coordinates before being used to map textures onto polygons.Texture Matrix Element -
SoThe SoTextureMatrixTransform class is used to define a texture matrix transformation.Texture Matrix Transform -
SoThe SoTextureOverrideElement makes it possible to override texture elements.Texture Override Element -
SoThe SoTextureQualityElement is yet to be documented.Texture Quality Element -
SoThe SoTextureScalePolicy class is a node for controlling the texture scale policy.Texture Scale Policy -
SoThe SoTextureUnit class is a node for setting the active texture unit.Texture Unit -
SoThe SoTextureUnitElement class is yet to be documented.Texture Unit Element -
SoThe SoTimeCounter class is an integer counter engine.Time Counter -
SoThe SoTimerQueueSensor class is the abstract base class for sensors triggering on certain timer events.Timer Queue Sensor -
SoThe SoTimerSensor class is a sensor which will trigger at given intervals.Timer Sensor -
SoThe SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes.To VRML2Action -
SoThe SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.To VRMLAction -
SoThe SoTrackballDragger provides the end-user with rotation and scaling interaction possibilities.Trackball Dragger -
SoTrackball Dragger P _ -
SoThe SoTrackballManip wraps an SoTrackballDragger for convenience.Trackball Manip -
SoTran Receiver -
SoTran Sender -
SoThe SoTransform class is the "all-purpose" transformation node type.Transform -
SoThe SoTransformation class is the abstract base class for transformation nodes.Transformation -
SoThe SoTransformBoxDragger provides a box which can be translated, scaled and rotated.Transform Box Dragger -
SoThe SoTransformBoxManip wraps an SoTransformBoxDragger for convenience.Transform Box Manip -
SoThe SoTransformerDragger provides geometry for translation, scaling and rotations.Transformer Dragger -
SoTransformer Dragger P _ -
SoThe SoTransformerManip wraps an SoTransformerDragger for convenience.Transformer Manip -
SoThe SoTransformManip class is used to manipulate transformations.Transform Manip -
SoThe SoTransformSeparator class is a group node preserving the current transformations.Transform Separator -
SoThe SoTransformVec3f class transforms 3D vectors by a matrix.Transform Vec3f -
SoThe SoTranslate1Dragger class provides a mechanism for the end-user to translate along an axis.Translate1Dragger -
SoThe SoTranslate2Dragger class provides a mechanism for the end-user to translate in a plane.Translate2Dragger -
SoTranslate2Dragger P _ -
SoThe SoTranslation class is a node type for specifying geometry translations.Translation -
SoThe SoTransparencyElement is yet to be documented.Transparency Element -
SoThe SoTransparencyType class is a node for setting the transparency type for shapes.Transparency Type -
SoThe SoTriangleStripSet class is used to render and control non-indexed triangle strips.Triangle Strip Set -
SoThe SoTriggerAny class is a fan-in engine for triggers.Trigger Any -
SoThe SoType class is the basis for the runtime type system in Coin.Type -
SoType. h -
SoThe SoTypeList class is a container class for arrays of SoType objects.Type List -
sound -
SoThe SoUniformShaderParameter class is the base class for all uniform shader variables.Uniform Shader Parameter -
SoThe SoUnits class is a node for setting unit types.Units -
SoThe SoUnitsElement class is yet to be documented.Units Element -
sourcefilteradvanced multicast group membership API -
Sourcesource the Tcl rc fileRCFile -
sourcesParticipants and synchronization sources. -
sources.Sources of synchronization and participants related clases.h -
SoThe SoVectorizeAction class is the base class for vectorizing Coin scene graphs.Vectorize Action -
SoThe SoVectorizePSAction class is used for rendering to a PostScript file.Vectorize PSAction -
SoThe SoVectorOutput class is used for setting vector output file.Vector Output -
SoA generic node for providing GL vertex attributes of various types.Vertex Attribute -
SoThe SoVertexAttributeBinding class is a node for setting up how vertex attributes are mapped to shapes.Vertex Attribute Binding -
SoThe SoVertexAttributeBindingElement class is yet to be documented.Vertex Attribute Binding Element -
SoThe SoVertexAttributeBundle class simplifies vertex attribute handling.Vertex Attribute Bundle -
SoThe SoVertexAttributeElement class is yet to be documented.Vertex Attribute Element -
SoVertex Attribute Element. h -
SoThe SoVertexProperty class collects the functionality of various appearance nodes.Vertex Property -
SoThe SoVertexShader class is used for setting up vertex shader programs.Vertex Shader -
SoThe SoVertexShape class is the superclass for all vertex based shapes.Vertex Shape -
SoThe SoViewingMatrixElement class stores the world-to-camera transformation.Viewing Matrix Element -
SoThe SoViewportRegionElement class is yet to be documented.Viewport Region Element -
SoThe SoViewVolumeElement class is yet to be documented.View Volume Element -
SoThe SoVRMLAnchor class is used for linking to other URL resources.VRMLAnchor -
SoVRMLAnchor. h -
SoThe SoVRMLAppearance class specifies visual properties for shapes.VRMLAppearance -
SoThe SoVRMLAudioClip class is used to load and store audio data.VRMLAudio Clip -
SoVRMLAudio Clip. h -
SoThe SoVRMLBackground class is used for specifying a viewer panorama.VRMLBackground -
SoThe SoVRMLBillboard class is used for rotating geometry towards the viewpoint.VRMLBillboard -
SoThe SoVRMLBox class is used for representing a 3D box.VRMLBox -
SoThe SoVRMLCollision class is used for collision detection with the avatar.VRMLCollision -
SoThe SoVRMLColor class is used to specify multiple colors for a single shape.VRMLColor -
SoThe SoVRMLColorInterpolator class is used to interpolate color values.VRMLColor Interpolator -
SoThe SoVRMLCone class is used to represent a Cone object.VRMLCone -
SoThe SoVRMLCoordinate class is used to define 3D coordinates for shapes.VRMLCoordinate -
SoThe SoVRMLCoordinateInterpolator class is used to interpolate 3D coordinates.VRMLCoordinate Interpolator -
SoThe SoVRMLCylinder class is used to represent a cylinder object.VRMLCylinder -
SoThe SoVRMLCylinderSensor class maps pointer motion into rotations around the Y-axis.VRMLCylinder Sensor -
SoThe SoVRMLDirectionalLight class is a node type for specifying directional light sources.VRMLDirectional Light -
SoThe SoVRMLDragSensor class is a superclass for VRML drag sensors.VRMLDrag Sensor -
SoThe SoVRMLElevationGrid class is used to represent elevation grids.VRMLElevation Grid -
SoThe SoVRMLExtrusion class is a a geometry node for extruding a cross section along a spine.VRMLExtrusion -
SoThe SoVRMLFog class is used to specify a global scene fog.VRMLFog -
SoThe SoVRMLFontStyle class is used to define the current font.VRMLFont Style -
SoThe SoVRMLGeometry class is a superclass for VRML shapes.VRMLGeometry -
SoThe SoVRMLGroup class is used for grouping VRML nodes.VRMLGroup -
SoThe SoVRMLImageTexture class is used for mapping a texture file onto geometry.VRMLImage Texture -
SoVRMLImage Texture. h -
SoThe SoVRMLIndexedFaceSet class is used for representing a generic 3D shape.VRMLIndexed Face Set -
SoThe SoVRMLIndexedLine class is an abstract superclass for lines specified with indices.VRMLIndexed Line -
SoThe SoVRMLIndexedLineSet class is used to represent a generic 3D line shape.VRMLIndexed Line Set -
SoThe SoVRMLIndexedShape class is a superclass for geometry that use indexes.VRMLIndexed Shape -
SoThe SoVRMLInline class is used to insert VRML files into a scene.VRMLInline -
SoVRMLInline. h -
SoThe SoVRMLInterpolator class is an internal abstract class.VRMLInterpolator -
SoThe SoVRMLLight class is a superclass for VRML light nodes.VRMLLight -
SoThe SoVRMLLOD class is used to represent various levels of detail based on distance.VRMLLOD -
SoThe SoVRMLMaterial class is used to assign a material to geometry.VRMLMaterial -
SoThe SoVRMLMovieTexture class is used the map movies onto geometry.VRMLMovie Texture -
SoThe SoVRMLNavigationInfo class is used to specify avatar and viewer settings.VRMLNavigation Info -
SoThe SoVRMLNormal class is used to bind normals to geometry.VRMLNormal -
SoThe SoVRMLNormalInterpolator class is used to interpolate normals.VRMLNormal Interpolator -
SoThe SoVRMLOrientationInterpolator class is used to interpolate orientations.VRMLOrientation Interpolator -
SoThe SoVRMLParent node is a superclass for all VRML grouping nodes.VRMLParent -
SoThe SoVRMLPixelTexture class is used for mapping a texture image onto geometry..VRMLPixel Texture -
SoThe SoVRMLPlaneSensor class maps pointer motion into object space translations.VRMLPlane Sensor -
SoThe SoVRMLPointLight class is used to represent a point light.VRMLPoint Light -
SoThe SoVRMLPointSet class is used to represent a set of 3D points.VRMLPoint Set -
SoThe SoVRMLPositionInterpolator class is used to interpolate 3D points.VRMLPosition Interpolator -
SoThe SoVRMLProximitySensor class is used to generate events when the viewer enters or exits a region.VRMLProximity Sensor -
SoThe SoVRMLScalarInterpolator class is used to interpolate scalar values.VRMLScalar Interpolator -
SoThe SoVRMLScript class is used to control the scene using scripts.VRMLScript -
SoVRMLScript. h -
SoThe SoVRMLSensor class is an abstract superclass for VRML sensors.VRMLSensor -
SoThe SoVRMLShape class holds geometry and geometry appearance nodes.VRMLShape -
SoThe SoVRMLSound class is used to represent a sound source.VRMLSound -
SoThe SoVRMLSphere class is used to represent a spherical 3D object.VRMLSphere -
SoThe SoVRMLSphereSensor class maps pointer motion into rotations on a sphere.VRMLSphere Sensor -
SoThe SoVRMLSpotLight class defines a spot light source.VRMLSpot Light -
SoThe SoVRMLSwitch class is a group node for traversing selected children.VRMLSwitch -
SoThe SoVRMLText class is used to represent text in a scene.VRMLText -
SoThe SoVRMLTexture class is a superclass for VRML texture nodes.VRMLTexture -
SoThe SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.VRMLTexture Coordinate -
SoThe SoVRMLTextureTransform class defines a transformation applied to texture coordinates.VRMLTexture Transform -
SoThe SoVRMLTimeSensor class is a multi-purpose time event generator.VRMLTime Sensor -
SoThe SoVRMLTouchSensor class tracks to pointer position and sends events based on user interaction.VRMLTouch Sensor -
SoThe SoVRMLTransform class is a grouping node that defines a transformation for its children.VRMLTransform -
SoThe SoVRMLVertexLine class is a superclass for line based VRML geometry.VRMLVertex Line -
SoThe SoVRMLVertexPoint class is a superclass for point based VRML shapes.VRMLVertex Point -
SoThe SoVRMLVertexShape class is a superclass for vertex based shapes.VRMLVertex Shape -
SoThe SoVRMLViewpoint class is a perspective camera class.VRMLViewpoint -
SoThe SoVRMLVisibilitySensor class will generate events based on visibility.VRMLVisibility Sensor -
SoThe SoVRMLWorldInfo class contains information about the VRML scene.VRMLWorld Info -
SoThe SoWindowElement class is used to store current window attributes.Window Element -
SoThe SoWrapperKit class is a simple kit for wrapping a transform and a subgraph.Wrapper Kit -
SoThe SoWriteAction class writes a scene graph to file.Write Action -
SoThe SoWWWAnchor class adds URL callbacks to the highlighted geometry.WWWAnchor -
SoWWWAnchor. h -
SoThe SoWWWInline class is a node used to include data from an URL.WWWInline -
SoWWWInline. h