3 Library functions
79,992 pages in section 3.
so
-
SoThe SoAccumulatedElement class is an abstract class for storing accumulated state.Accumulated Element -
SoThe SoAction class is the base class for all traversal actions.Action -
SoThe SoActionMethodList class contains function pointers for action methods.Action Method List -
SoAction Method List. h -
SoAction P _ -
SoThe SoAlarmSensor class is a sensor which will trigger once at a specified time.Alarm Sensor -
SoThe SoAlphaTest class is a node used to control the GL alpha test function.Alpha Test -
SoThe SoAmbientColorElement class is yet to be documented.Ambient Color Element -
SoThe SoAnnotation node draws all its child geometry on top of other geometry.Annotation -
SoThe SoAnnoText3CharOrientElement class is yet to be documented.Anno Text3Char Orient Element -
SoThe SoAnnoText3FontSizeHintElement class is yet to be documented.Anno Text3Font Size Hint Element -
SoThe SoAnnoText3RenderPrintElement class is yet to be documented.Anno Text3Render Print Element -
SoThe SoAntiSquish class is used to reset to uniform scaling.Anti Squish -
SoThe SoAppearanceKit class is a node kit catalog that collects miscellaneous appearance node types.Appearance Kit -
SoThe SoArray class is a group node for setting up regular arrays of subgraphs.Array -
SoThe SoAsciiText class renders flat 3D text.Ascii Text -
SoThe SoAudioDevice class is used to control an audio device.Audio Device -
SoThe SoAudioRenderAction class renders the aural parts of the scene graph.Audio Render Action -
SoThe SoAuditorList class is used to keep track of auditors for certain object classes.Auditor List -
SoThe SoBase class is the top-level superclass for a number of class-hierarchies.Base -
SoThe SoBaseColor class provides a node type for convenient setting of the base material color.Base Color -
SoThe SoBaseKit class is the top level superclass for nodekits.Base Kit -
SoThe SoBaseList class is a container for pointers to SoBase derived objects.Base List -
SoThe SoBBoxModelMatrixElement class keeps track of the current model matrix during a scene graph traversal. It is used by amongst others the SoGetBoundingBoxAction class.BBox Model Matrix Element -
SoThe SoBlinker class is a cycling switch node.Blinker -
SoThe SoBoolOperation engine evaluates expressions of boolean logic.Bool Operation -
SoThe SoBoundingBoxCache class is used to cache bounding boxes.Bounding Box Cache -
SoThe SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections.Box Highlight Render Action -
SoBox Highlight Render Action P _ -
SoThe SoBumpMap class is used to map a bump map onto subsequent shapes.Bump Map -
SoThe SoBumpMapCoordinate class is a node for providing bump map coordinates to shape nodes.Bump Map Coordinate -
SoThe SoBumpMapCoordinateElement class is yet to be documented.Bump Map Coordinate Element -
SoThe SoBumpMapElement class is yet to be documented.Bump Map Element -
SoThe SoBumpMapMatrixElement class is used to manage the bump map matrix stack.Bump Map Matrix Element -
SoThe SoBumpMapTransform class is used to define 2D bump map transformations.Bump Map Transform -
SoThe SoBundle class is the superclass for all bundle classes.Bundle -
SoThe SoButtonEvent class is the base class for all button events.Button Event -
SoByte Stream -
SoThe SoCache class is the superclass for all internal cache classes.Cache -
SoThe SoCacheElement class stores and manages the open caches.Cache Element -
SoThe SoCacheHint class is a node containing hints about how to cache geometry.Cache Hint -
SoThe SoCacheHintElement class is yet to be documented.Cache Hint Element -
SoGeneral purpose calculator for floats and 3D float vectors.Calculator -
SoThe SoCallback class is a node type which provides a means of setting callback hooks in the scene graph.Callback -
SoCallback. h -
SoThe SoCallbackAction class invokes callbacks at specific nodes.Callback Action -
SoCallback Action. h -
SoCallback Action P _ -
SoThe SoCallbackList is a container for callback function pointers.Callback List -
SoCallback List. h -
SoThe SoCamera class is the abstract base class for camera definition nodes.Camera -
SoThe SoCameraKit class is a node kit with a transform and a camera.Camera Kit -
SoThe SoCenterballDragger class is a dragger you can rotate and translate.Centerball Dragger -
SoThe SoCenterballManip wraps an SoCenterballDragger for convenience.Centerball Manip -
SoThe SoChildList class is a container for node children.Child List -
sockatmarkdetermine whether socket is at out-of-band mark -
socket.Network addresses and sockets related classes.h -
socket_accept an IPv4 TCP connection on a socketaccept4 -
socket_accept an IPv6 TCP connection on a socketaccept6 -
socket_set the local IP address and port of a socketbind4 -
socket_set the local IP address and port of a socketbind4_ reuse -
socket_set the local IP address and port of a socketbind6 -
socket_set the local IP address and port of a socketbind6_ reuse -
socket_set UDP socket to broadcast modebroadcast -
socket_attempt to make a TCP connectionconnect4 -
socket_attempt to make a TCP connectionconnect6 -
socket_is a connection established on a socket?connected -
socket_enable TCP Fast Open on a server-side TCP socketfastopen -
socket_make a TCP connection and send some datafastopen_ connect4 -
socket_make a TCP connection and send some datafastopen_ connect6 -
socket_get interface numbergetifidx -
socket_get interface namegetifname -
socket_attempt to make a TCP connectionlisten -
socket_get local IP address of socketlocal4 -
socket_get local IP address of socketlocal6 -
socket_set multicast hop countmchopcount6 -
socket_join a multicast groupmcjoin4 -
socket_join a multicast groupmcjoin6 -
socket_leave a multicast groupmcleave4 -
socket_leave a multicast groupmcleave6 -
socket_set multicast loopbackmcloop4 -
socket_set multicast loopbackmcloop6 -
socket_set multicast ttlmcttl4 -
socket_turn TCP Quick ACK mode on or offquickack -
socket_receive a UDP datagramrecv4 -
socket_receive a UDP datagramrecv6 -
socket_get remote IP address of socketremote4 -
socket_get remote IP address of socketremote6 -
socket_create a non-blocking SCTP/IP stream socketsctp4 -
socket_create a blocking SCTP/IP stream socketsctp4b -
socket_create a non-blocking IPv6 SCTP/IP stream socketsctp6 -
socket_create a blocking IPv6 SCTP/IP stream socketsctp6b -
socket_send a UDP datagramsend4 -
socket_send a UDP datagramsend6 -
socket_send a file over a TCP socketsendfile -
socket_create a non-blocking TCP/IP stream sockettcp4 -
socket_create a blocking TCP/IP stream sockettcp4b -
socket_create a non-blocking IPv6 TCP/IP stream sockettcp6 -
socket_create a blocking IPv6 TCP/IP stream sockettcp6b -
socket_create a non-blocking UDP/IP datagram socketudp4 -
socket_create a non-blocking IPv6 UDP/IP datagram socketudp6 -
socketport.Network service framework and design pattern.h -
socketsUnderlying transport protocol socket classes. -
SoThe SoClipPlane class is a node type for specifying clipping planes.Clip Plane -
SoThe SoClipPlaneElement class is used to manage the clip plane stack.Clip Plane Element -
SoThe SoClipPlaneManip class is used to manipulate clip planes.Clip Plane Manip -
SoThe SoColorIndex class is used to specify color indices for subsequent shapes.Color Index -
SoColor Packer -
SoThe SoComplexity class is a node type which is used to set the trade-off between quality and performance.Complexity -
SoThe SoComplexityElement class contains the current shape complexity for a graph traverser.Complexity Element -
SoThe SoComplexityTypeElement class is yet to be documented.Complexity Type Element -
SoThe SoComposeMatrix class is used to compose a matrix from miscellaneous transformations.Compose Matrix -
SoThe SoComposeRotation class is used to compose rotations from angle and axis.Compose Rotation -
SoThe SoComposeRotationFromTo class is used to compose rotations based on from and to vectors.Compose Rotation From To -
SoThe SoComposeVec2f class is used to compose 2D vectors from two floats.Compose Vec2f -
SoThe SoComposeVec3f class is used to compose 3D vectors from floats.Compose Vec3f -
SoThe SoComposeVec4f class is used to compose 4D vectors from four floats.Compose Vec4f -
SoThe SoComputeBoundingBox class is used to calculate a bounding box.Compute Bounding Box -
SoThe SoConcatenate class is used to concatenate several inputs into one output.Concatenate -
SoThe SoCone class is for rendering cone shapes.Cone -
SoThe SoConeDetail class contains information about the parts of a SoCone shape.Cone Detail -
SoThe SoContextHandler class is for now to be treated as an internal class.Context Handler -
SoContext Handler. h -
SoThe SoConvexDataCache class is used to cache convexified polygons.Convex Data Cache -
SoThe SoCoordinate3 class is a node for providing coordinates to shape nodes.Coordinate3 -
SoThe SoCoordinate4 class is a node for providing coordinates to shape nodes.Coordinate4 -
SoThe SoCoordinateElement class is yet to be documented.Coordinate Element -
SoThe SoCounter class is an integer counter engine.Counter -
SoThe SoCreaseAngleElement class stores the crease angle during a scene graph traversal.Crease Angle Element -
SoThe SoCube class is for rendering cubes.Cube -
SoThe SoCubeDetail class contains information about the parts of a SoCube shape.Cube Detail -
SoThe SoCullElement class is used internally for render and pick culling.Cull Element -
SoThe SoCylinder class is for rendering cylinder shapes.Cylinder -
SoThe SoCylinderDetail class contains information about the parts of a SoCylinder shape.Cylinder Detail -
SoThe SoDataSensor class is the abstract base class for sensors monitoring changes in a scene graph.Data Sensor -
SoThe SoDB class keeps track of internal global data.DB -
SoDB. h -
SoDebug -
SoThe SoDebugError class is the internal debugging message passing mechanism.Debug Error -
SoThe SoDecimationPercentageElement class is yet to be documented.Decimation Percentage Element -
SoThe SoDecimationTypeElement class is yet to be documented.Decimation Type Element -
SoThe SoDecomposeMatrix class is used to decompose a matrix into simple transformations.Decompose Matrix -
SoThe SoDecomposeRotation class is used to decompose a rotation into angle and axis.Decompose Rotation -
SoThe SoDecomposeVec2f class is used to decompose 2D vectors into two floats.Decompose Vec2f -
SoThe SoDecomposeVec3f class is used to decompose 3D vectors into three floats.Decompose Vec3f -
SoThe SoDecomposeVec4f class is used to decompose 4D vectors into four floats.Decompose Vec4f -
SoThe SoDelayQueueSensor class is the abstract base class for priority scheduled sensors.Delay Queue Sensor -
SoThe SoDepthBuffer class is a node used to control the GL depth buffer.Depth Buffer -
SoThe SoDepthBufferElement controls the depth buffer settings.Depth Buffer Element -
SoThe SoDetail class is the superclass for all classes storing detailed information about particular shapes.Detail -
SoThe SoDetailList class is a container for pointers to SoDetail objects.Detail List -
SoThe SoDiffuseColorElement class is yet to be documented.Diffuse Color Element -
SoThe SoDirectionalLight class is a node type for specifying directional light sources.Directional Light -
SoThe SoDirectionalLightDragger class provides interactive geometry for manipulating a directional light source.Directional Light Dragger -
SoThe SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes.Directional Light Manip -
SoThe SoDragger class is the base class for all draggers.Dragger -
SoDragger. h -
SoThe SoDragPointDragger class provides mechanisms for moving a point in 3D.Drag Point Dragger -
SoThe SoDrawStyle class specifies common rendering properties for shapes.Draw Style -
SoThe SoDrawStyleElement class is yet to be documented.Draw Style Element -
SoThe SoElapsedTime class is a controllable time source engine.Elapsed Time -
SoSoElement is the abstract base class for all elements.Element -
SoThe SoEmissiveColorElement class is yet to be documented.Emissive Color Element -
SoThe SoEnabledElementsList class is a container for type info for element types that are enabled in actions.Enabled Elements List -
SoSoEngine is the base class for Coin engines.Engine -
SoThe SoEngineList class is a container for SoEngine objects.Engine List -
SoThe SoEngineOutput class is the output slots in SoEngine instances.Engine Output -
SoThe SoEngineOutputData class is a container for a prototype set of outputs.Engine Output Data -
SoThe SoEngineOutputList class is a container for SoEngineOutput objects.Engine Output List -
SoThe SoEnvironment class is a node for specifying global rendering parameters.Environment -
SoThe SoEnvironmentElement class is yet to be documented.Environment Element -
SoThe SoError class is the base class for all the error handling classes.Error -
SoThe SoEvent class is the base class for all Coin events.Event -
SoThe SoEventCallback class provides functionality for catching events.Event Callback -
SoEvent Callback. h -
SoThe SoEventManager class provides event handling for a Coin3D viewer.Event Manager -
SoThe SoExtSelection class can be used for extended selection functionality.Ext Selection -
SoExt Selection. h -
SoThe SoFaceDetail class is for storing detailed polygon information.Face Detail -
SoThe SoFaceSet class is used to render and organize non-indexed polygonal face data.Face Set -
SoThe SoField class is the top-level abstract base class for fields.Field -
SoThe SoFieldContainer class is a base class for all classes that contain fields.Field Container -
SoThe SoFieldConverter class is the abstract base class for field converters.Field Converter -
SoThe SoFieldData class is a container for a prototype set of fields.Field Data -
SoThe SoFieldList class is a container for pointers to SoField objects.Field List -
SoThe SoFieldSensor class detects changes to a field.Field Sensor -
SoThe SoFile class is node container for another model file.File -
SoSoFloatElement is an abstract base class for elements that consists of a single float value.Float Element -
SoThe SoFocalDistanceElement class is yet to be documented.Focal Distance Element -
SoThe SoFont class is an appearance node for setting fonts.Font -
SoThe SoFontNameElement class is yet to be documented.Font Name Element -
SoThe SoFontSizeElement class is yet to be documented.Font Size Element -
SoThe SoFontStyle class changes the appearance of fonts for text rendering nodes.Font Style -
SoAbstract base class for foreign file format support in Coin.Foreign File Kit -
SoForeign File Kit. h -
SoThe SoFragmentShader class is used for setting up fragment shader programs.Fragment Shader -
SoThe SoFrustumCamera class defines a camera with a generic frustum..Frustum Camera -
SoThe SoFullPath class allows examination of hidden children in paths.Full Path -
SoThe SoGate class is used to selectively copy values from input to output.Gate -
SoThe SoGeo class is used to initialize the geo nodes in Coin, and has some utility geo coordinate functions.Geo -
SoThe SoGeoCoordinate class is used to specify a list of geographical coordinates.Geo Coordinate -
SoThe SoGeoElement class is yet to be documented.Geo Element -
SoThe SoGeoLocation class is used to georeference the following nodes.Geo Location -
SoThe SoGeometryShader class is used for loading geometry shader programs.Geometry Shader -
SoThe SoGeoOrigin class is used to specify an absolute geographic location against which geometry is referenced.Geo Origin -
SoThe SoGeoSeparator class is used to georeference a scene graph.Geo Separator -
SoThe SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.Get Bounding Box Action -
SoThe SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.Get Matrix Action -
SoThe SoGetPrimitiveCountAction class counts the primitives in a scene.Get Primitive Count Action -
SoThe SoGLBigImage class is used to handle 2D OpenGL textures of any size.GLBig Image -
SoThe SoGLCacheContextElement class handles the OpenGL cache for a context.GLCache Context Element -
SoGLCache Context Element. h -
SoThe SoGLCacheList class is used to store and manage OpenGL caches.GLCache List -
SoThe SoGLClipPlaneElement class is yet to be documented.GLClip Plane Element -
SoThe SoGLColorIndexElement class sets the current OpenGL color.GLColor Index Element -
SoThe SoGLCoordinateElement class is yet to be documented.GLCoordinate Element -
SoThe SoGLCubeMapImage class is used to handle cube map textures.GLCube Map Image -
SoThe SoGLDepthBufferElement controls the OpenGL depth buffer.GLDepth Buffer Element -
SoThe SoGLDisplayList class stores and manages OpenGL display lists.GLDisplay List -
SoThe SoGLDrawStyleElement updates the current draw style in OpenGL.GLDraw Style Element -
SoThe SoGLDriverDatabase class is used for looking up broken/slow features in OpenGL drivers.GLDriver Database -
SoThe SoGLEnvironmentElement class is for setting GL fog etc.GLEnvironment Element -
SoThe SoGLImage class is used to handle OpenGL 2D/3D textures.GLImage -
SoGLImage. h -
SoThe SoGLLazyElement class is meant to optimize GL rendering.GLLazy Element -
SoGLLazy Element_ GLState -
SoThe SoGLLightIdElement class is yet to be documented.GLLight Id Element -
SoThe SoGLLinePatternElement class changes the line stipple pattern of the OpenGL render state.GLLine Pattern Element -
SoThe SoGLLineWidthElement class changes the line width setting of the OpenGL render state.GLLine Width Element -
SoThe SoGLModelMatrixElement class is yet to be documented.GLModel Matrix Element -
SoThe SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.GLMulti Texture Coordinate Element -
SoGLMulti Texture Coordinate Element. h -
SoGLMulti Texture Coordinate Element_ GLUnit Data -
SoThe SoGLMultiTextureEnabledElement class is an element which controls whether texturing is enabled or not.GLMulti Texture Enabled Element -
SoThe SoGLMultiTextureImageElement class is used to control the current GL texture for texture units.GLMulti Texture Image Element -
SoGLMulti Texture Image Element_ GLUnit Data -
SoThe SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.GLMulti Texture Matrix Element -
SoThe SoGLNormalElement class is yet to be documented.GLNormal Element -
SoGlobal Simplify Action -
SoGlobal Simplify Action P _ -
SoThe SoGLPointSizeElement class changes the point size setting of the OpenGL render state.GLPoint Size Element -
SoThe SoGLPolygonOffsetElement class is yet to be documented.GLPolygon Offset Element -
SoThe SoGLProjectionMatrixElement class is yet to be documented.GLProjection Matrix Element -
SoThe SoGLRenderAction class renders the scene graph with OpenGL calls.GLRender Action -
SoGLRender Action. h -
SoThe SoGLRenderCache class is used to cache OpenGL calls.GLRender Cache -
SoThe SoGLRenderPassElement class is yet to be documented.GLRender Pass Element -
SoGLShader Program Element -
SoThe SoGLShadowCullingElement class is yet to be documented.GLShadow Culling Element -
SoThe SoGLShapeHintsElement class is yet to be documented.GLShape Hints Element -
SoThe SoGLTexture3EnabledElement class is an element which controls whether 3D texturing is enabled or not. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.GLTexture3Enabled Element -
SoThe SoGLTextureCoordinateElement class stores the current gltexture coordinates.GLTexture Coordinate Element -
SoThe SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not.GLTexture Enabled Element -
SoThe SoGLTextureImageElement is used to control the current GL texture. This is a lazy element. It is evaluated in SoShape::shouldGLRender().GLTexture Image Element -
SoThe SoGLTextureMatrixElement class is used to update the OpenGL texture matrix. Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.GLTexture Matrix Element -
SoThe SoGLUpdateAreaElement class is yet to be documented.GLUpdate Area Element -
SoThe SoGLVBOElement class is used to store VBO state.GLVBOElement -
SoThe SoGLVertexAttributeElement class is yet to be documented.GLVertex Attribute Element -
SoThe SoGLViewingMatrixElement class is used to store the current viewing matrix.GLViewing Matrix Element -
SoThe SoGLViewportRegionElement class is yet to be documented.GLViewport Region Element -
SoThe SoGlyph class is used to generate and reuse font glyph bitmaps and outlines.Glyph -
SoThe SoGroup class is a node which managed other node instances.Group -
SoThe SoHandleBoxDragger class provides support for interactive scaling and translation.Handle Box Dragger -
SoThe SoHandleBoxManip class wraps an SoHandleBoxDragger for manipulating a transformation.Handle Box Manip -
SoThe SoHandleEventAction class distributes user events to the scene.Handle Event Action -
SoThe SoHardCopy class is a static class for initializing the hardcopy support.Hard Copy -
SoEngine for computing a normal map from a height map.Height Map To Normal Map -
SoThe SoIdleSensor class is a sensor which will trigger as soon as the application is idle.Idle Sensor -
SoThe SoImage class draws a 2D image on the viewport.Image -
SoThe SoIndexedFaceSet class is used to handle generic indexed facesets.Indexed Face Set -
SoThe SoIndexedLineSet class is used to render and otherwise represent indexed lines.Indexed Line Set -
SoThe SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.Indexed Marker Set -
SoThe SoIndexedNurbsCurve class is a node for representing smooth curves.Indexed Nurbs Curve -
SoThe SoIndexedNurbsSurface class can be used to render NURBS surfaces.Indexed Nurbs Surface -
SoThe SoIndexedPointSet class is used to display a set of 3D points.Indexed Point Set -
SoThe SoIndexedShape class is the superclass for all indexed vertex shapes.Indexed Shape -
SoThe SoIndexedTriangleStripSet class keeps data for rendering and otherwise representing triangle strips.Indexed Triangle Strip Set -
SoThe SoInfo class is a node for holding text information.Info -
SoThe SoInput class is an abstraction of file import functionality.Input -
SoThe SoInt32Element class is the base class for elements that simply store a 32-bit integer.Int32Element -
SoThe SoInteraction class takes care of initializing internal classes.Interaction -
SoThe SoInteractionKit class is a base class for draggers.Interaction Kit -
SoThe SoInterpolate class is the base class for all interpolator engines.Interpolate -
SoThe SoInterpolateFloat class is used to interpolate two floating point values.Interpolate Float -
SoThe SoInterpolateRotation class is used to interpolate between two rotations.Interpolate Rotation -
SoThe SoInterpolateVec2f class is used to interpolate between pairs of 2D vectors.Interpolate Vec2f -
SoThe SoInterpolateVec3f class is used to interpolate between pairs of 3D vectors.Interpolate Vec3f -
SoThe SoInterpolateVec4f class is used to interpolate between pairs of 4D vectors.Interpolate Vec4f -
SoStruct with collision information.Intersecting Primitive -
SoThe SoIntersectionDetectionAction class is for detecting intersecting primitives in a scene.Intersection Detection Action -
SoIntersection Detection Action. h -
SoThe SoJackDragger class is a dragger you can translate, rotate and scale.Jack Dragger -
SoThe SoJackManip wraps an SoJackDragger for convenience.Jack Manip -
SoThe SoJavaScriptEngine class is yet to be documented.Java Script Engine -
SoThe SoKeyboardEvent class contains information about keyboard interaction.Keyboard Event -
SoThe SoLabel class is a node for holding label information in a scene graph.Label -
SoThe SoLazyElement class is used to handle material and shape properties.Lazy Element -
SoLazy Element_ Coin State -
soldoutmarkdown parser library -
soldout_array handling functions for soldoutarray -
soldout_buffer handling functions for soldoutbuffer -
soldout_parse markdown documentmarkdown -
soldout_various markdown to HTML renderers for soldoutrenderers -
SoThe SoLevelOfDetail class is used to choose a child based on projected size.Level Of Detail -
SoThe SoLight class is the base class for light emitting nodes.Light -
SoThe SoLightAttenuationElement class is yet to be documented.Light Attenuation Element -
SoThe SoLightElement class manages the currently active light sources.Light Element -
SoThe SoLightKit class provides a kit with a transform, a light and a shape or subgraph.Light Kit -
SoThe SoLightModel class is a node for specifying the model for geometry lighting.Light Model -
SoThe SoLightModelElement class is yet to be documented.Light Model Element -
SoThe SoLightPath class is a light version of SoPath.Light Path -
SoThe SoLinearProfile class is a node for specifying linear profile curves.Linear Profile -
SoThe SoLineDetail class is for storing detailed 3D line information.Line Detail -
SoThe SoLineHighlightRenderAction class renders selections with line highlighting.Line Highlight Render Action -
SoThe SoLinePatternElement class defines the line stipple pattern.Line Pattern Element -
SoThe SoLineSet class is used to render and organize non-indexed polylines.Line Set -
SoThe SoLineWidthElement class changes the line width setting of the render state.Line Width Element -
SoThe SoListener class defines listener attributes used when rendering sound.Listener -
SoThe SoListenerDopplerElement holds the Doppler velocity and factor of the current listener.Listener Doppler Element -
SoThe SoListenerGainElement class stores the SoListener gain during a scene graph traversal.Listener Gain Element -
SoThe SoListenerOrientationElement holds the orientation of the current listener.Listener Orientation Element -
SoThe SoListenerPositionElement holds the position of the current listener.Listener Position Element -
SoThe SoLocalBBoxMatrixElement class is yet to be documented.Local BBox Matrix Element -
SoThe SoLocateHighlight class highlights geometry under the cursor.Locate Highlight -
SoThe SoLocation2Event class contains information about 2D movement events.Location2Event -
SoThe SoLockManager is a defunct software license lock mechanism.Lock Manager -
SoThe SoLOD class is used to choose a child based distance between viewer and object.LOD -
solve_Auxiliary routinesaux_ grp -
solve_Linear solve, AX = Btop -
Solvecalculate number of possible tricks in a Bridge handBoard -
solveLinear SolveGB -
solveLinear SolveGE -
solveLinear SolveGT -
solveLinear SolveHE -
solveLinear SolvePO -
solveLinear SolvePT -
solveLinear SolveSY -
SoThe SoMarkerSet class displays a set of 2D bitmap markers in 3D.Marker Set -
SoThe SoMaterial class is a node type for setting up material values for scene geometry.Material -
SoThe SoMaterialBinding class is a node for setting up how materials are mapped to shapes.Material Binding -
SoThe SoMaterialBindingElement class is yet to be documented.Material Binding Element -
SoThe SoMaterialBundle class simplifies material handling.Material Bundle -
SoMaterial P _ -
SoThe SoMatrixTransform class is a transformation node.Matrix Transform -
SoThe SoMemoryError class is used to inform of problems with memory allocation.Memory Error -
SoThe SoMFBitMask class is a container for a set of bitmasks.MFBit Mask -
SoThe SoMFBool class is a container for SbBool values.MFBool -
SoThe SoMFColor class is a container for SbColor values.MFColor -
SoThe SoMFColorRGBA class is a container for SbColor4f values.MFColor RGBA -
SoThe SoMFDouble class is a container for double float precision point values.MFDouble -
SoThe SoMFEngine class is a container for engines.MFEngine -
SoThe SoMFEnum class is a container for a set of enumerated values.MFEnum -
SoThe SoMFFloat class is a container for floating point values.MFFloat -
SoThe SoMField class is the base class for fields which can contain multiple values.MField -
SoThe SoMFInt32 class is a container for 32-bit integer values.MFInt32 -
SoThe SoMFMatrix class is a container for SbMatrix values.MFMatrix -
SoThe SoMFName class is a container for SbName values.MFName -
SoThe SoMFNode class is a container for nodes.MFNode -
SoThe SoMFPath class is a container for paths.MFPath -
SoThe SoMFPlane class is a container for SbPlane values.MFPlane -
SoThe SoMFRotation class is a container for SbRotation values.MFRotation -
SoThe SoMFShort class is a container for short integer values.MFShort -
SoThe SoMFString class is a container for SbString values.MFString -
SoThe SoMFTime class is a container for SbTime values.MFTime -
SoThe SoMFUInt32 class is a container for 32-bit unsigned integer values.MFUInt32 -
SoThe SoMFUShort class is a container for unsigned short integer values.MFUShort -
SoThe SoMFVec2b class is a container for SbVec2b vectors.MFVec2b -
SoThe SoMFVec2d class is a container for SbVec2d vectors.MFVec2d -
SoThe SoMFVec2f class is a container for SbVec2f vectors.MFVec2f -
SoThe SoMFVec2i32 class is a container for SbVec2i32 vectors.MFVec2i32 -
SoThe SoMFVec2s class is a container for SbVec2s vectors.MFVec2s -
SoThe SoMFVec3b class is a container for SbVec3b vectors.MFVec3b -
SoThe SoMFVec3d class is a container for SbVec3d vectors.MFVec3d -
SoThe SoMFVec3f class is a container for SbVec3f vectors.MFVec3f -
SoThe SoMFVec3i32 class is a container for SbVec3i32 vectors.MFVec3i32 -
SoThe SoMFVec3s class is a container for SbVec3s vectors.MFVec3s -
SoThe SoMFVec4b class is a container for SbVec4b vectors.MFVec4b -
SoThe SoMFVec4d class is a container for SbVec4d vectors.MFVec4d -
SoThe SoMFVec4f class is a container for SbVec4f vectors.MFVec4f -
SoThe SoMFVec4i32 class is a container for SbVec4i32 vectors.MFVec4i32 -
SoThe SoMFVec4s class is a container for SbVec4s vectors.MFVec4s -
SoThe SoMFVec4ub class is a container for SbVec4ub vectors.MFVec4ub -
SoThe SoMFVec4ui32 class is a container for SbVec4ui32 vectors.MFVec4ui32 -
SoThe SoMFVec4us class is a container for SbVec4us vectors.MFVec4us -
SoThe SoModelMatrixElement class is used to manage the current transformation.Model Matrix Element -
SoThe SoMotion3Event class contains information about 3D movement events.Motion3Event -
SoThe SoMouseButtonEvent class contains information about mouse button interaction.Mouse Button Event -
SoThe SoMultipleCopy class redraws its children multiple times at different transformations.Multiple Copy -
SoThe SoMultiTextureCoordinateElement class is yet to be documented.Multi Texture Coordinate Element -
SoMulti Texture Coordinate Element. h -
SoMulti Texture Coordinate Element_ Unit Data -
SoThe SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.Multi Texture Enabled Element -
SoThe SoMultiTextureImageElement class is yet to be documented.Multi Texture Image Element -
SoMulti Texture Image Element_ Unit Data -
SoThe SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > 0.Multi Texture Matrix Element -
SoMulti Texture Matrix Element_ Unit Data -
soneLA_CONSTANTS is a module for the scaling constants for the compiled Fortran single and double precisions -
songidAudio track tag methods -
SoThe SoNode class is the base class for nodes used in scene graphs.Node -
SoSoNodeEngine is the base class for Coin node engines.Node Engine -
SoThe SoNodeKit class is used to initialize the nodekit classes.Node Kit -
SoThe SoNodekitCatalog class is a container for nodekit layouts.Nodekit Catalog -
SoThe SoNodeKitDetail class is yet to be documented.Node Kit Detail -
SoThe SoNodeKitListPart class is a container node.Node Kit List Part -
SoThe SoNodeKitPath class is a path that contains only nodekit nodes.Node Kit Path -
SoThe SoNodeList class is a container for pointers to SoNode objects.Node List -
SoThe SoNodeSensor class detects changes to nodes.Node Sensor -
SoThe SoNodeVisualize class is yet to be documented.Node Visualize -
SoThe SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.Non Indexed Shape -
SoThe SoNormal class is a node for providing normals to the state.Normal -
SoThe SoNormalBinding class is a node for specifying normal vector bindings.Normal Binding -
SoThe SoNormalBindingElement is yet to be documented.Normal Binding Element -
SoThe SoNormalBundle class simplifies normal handling.Normal Bundle -
SoThe SoNormalCache class is used to hold cached normals.Normal Cache -
SoThe SoNormalElement class is yet to be documented.Normal Element -
SoThe SoNormalGenerator class is used to generate normals.Normal Generator -
SoThe SoNotList class is a list of SoNotRec notification records.Not List -
SoThe SoNotRec class specifies records for notification lists.Not Rec -
SoThe SoNurbsCurve class is a node for representing smooth curves.Nurbs Curve -
SoNurbs P -
SoThe SoNurbsProfile class is a node for specifying smooth profile curves.Nurbs Profile -
SoThe SoNurbsSurface class is used to render smooth surfaces.Nurbs Surface -
SoThe SoOffscreenRenderer class is used for rendering scenes to offscreen buffers.Offscreen Renderer -
SoThe SoOneShot class is a timer that runs for a configurable time and then stops.One Shot -
SoThe SoOneShotSensor class is a sensor which will trigger once.One Shot Sensor -
SoThe SoOnOff engine is a simple on/off switch.On Off -
SoThe SoOrthographicCamera class defines a camera node with orthographic rendering.Orthographic Camera -
SoThe SoOutput class is an abstraction of an output stream.Output -
SoOutput. h -
SoThe SoOverrideElement maintains a list of overridable elements and a list over which elements should be overridden.Override Element -
SoThe SoPackedColor class is a node for setting diffuse and transparency material values.Packed Color -
SoThe SoPath class is a container class for traversal path descriptions.Path -
SoThe SoPathList class is a container for pointers to SoPath objects.Path List -
SoThe SoPathSensor class detects changes to paths.Path Sensor -
SoThe SoPathSwitch class traverses only when current path matches a configurable path.Path Switch -
SoThe SoPendulum class is used to create oscillating rotations.Pendulum -
SoThe SoPerspectiveCamera class defines a camera node with perspective rendering.Perspective Camera -
sopgtr -
sopgtr.f -
SoThe SoPickAction class is the base class for picking actions.Pick Action -
SoThe SoPickedPoint class is used for specifying picked points.Picked Point -
SoThe SoPickedPointList class is a container for pointers to SoPickedPoint objects.Picked Point List -
SoThe SoPickRayElement class is yet to be documented.Pick Ray Element -
SoThe SoPickStyle class is a node for setting up how to do picking.Pick Style -
SoThe SoPickStyleElement is yet to be documented.Pick Style Element -
sopmtr -
sopmtr.f -
SoThe SoPointDetail class is for storing detailed information for a single 3D point.Point Detail -
SoThe SoPointLight class is a node type for light sources.Point Light -
SoThe SoPointLightDragger class provides interactive geometry for manipulating a point light source.Point Light Dragger -
SoThe SoPointLightManip class is used to manipulate point light nodes.Point Light Manip -
SoThe SoPointSet class is used to display a set of 3D points.Point Set -
SoThe SoPointSizeElement changes the point size setting of the render state.Point Size Element -
SoThe SoPolygonOffset class is a node type for "layering" rendering primitives.Polygon Offset -
SoThe SoPolygonOffsetElement class is yet to be documented.Polygon Offset Element -
SoThe SoPrimitiveVertex class represents a single vertex of a generated primitive.Primitive Vertex -
SoThis cache contains an organized version of the geometry in vertex array form.Primitive Vertex Cache -
SoThe SoProfile class is the abstract superclass for profile definitions.Profile -
SoThe SoProfileCoordinate2 class is a node specifying a set of 2D coordinates for profiles.Profile Coordinate2 -
SoThe SoProfileCoordinate3 class is a node specifying a set of 3D coordinates for profiles.Profile Coordinate3 -
SoThe SoProfileCoordinateElement class is yet to be documented.Profile Coordinate Element -
SoThe SoProfileElement class is yet to be documented.Profile Element -
SoMain static class for initializing the scene graph profiling subsystem.Profiler -
SoThe SoProfilerElement element class is for registering statistics during scene graph traversals.Profiler Element -
SoThe SoProfilerOverlayKit element class is yet to be documented.Profiler Overlay Kit -
SoThe SoProfilerStats class is a node for exposing profiling results gathered by SoProfilerElement.Profiler Stats -
SoThe SoProfilerTopEngine class is yet to be documented.Profiler Top Engine -
SoThe SoProfilerTopKit element class is yet to be documented.Profiler Top Kit -
SoThe SoProfilerVisualizeKit element class is yet to be documented.Profiler Visualize Kit -
SoConvenience report generator functionality.Profiling Report Generator -
SoProfiling Report Generator. h -
SoThe SoProjectionMatrixElement class is yet to be documented.Projection Matrix Element -
SoThe SoProto class handles PROTO definitions.Proto -
SoProto. h -
SoThe SoProtoInstance class handles PROTO instances.Proto Instance -
SoThe SoPSVectorOutput class is used for writing PostScript.PSVector Output -
SoThe SoQt class takes care of Qt initialization and event dispatching. This is the 'application-wide' class with solely static methods handling initialization and event processing tasks. You must use this class in any application built on top of the SoQt library.Qt -
SoThe SoQtComponent class is the base class for all GUI components.Qt Component -
SoThe SoQtConstrainedViewer class is the superclass for viewers with constrains on the viewpoint. This abstract viewer class adds new methods to keep the camera in an upright position according to some arbitrary up-direction. The up-direction can be decided by either the application programmer (by using SoQtConstrainedViewer::setUpDirection()) or the end-user, through interaction mechanisms defined by the subclasses.Qt Constrained Viewer -
SoThe SoQtCursor class is used to set cursors for GUI components. The class provides both a set of pre-defined cursor shapes, aswell as the option to use custom bitmap graphics.Qt Cursor -
SoThe SoQtCursor::CustomCursor class is used to specify bitmap data for SoQtCursor custom cursors.Qt Cursor_ Custom Cursor -
SoThe SoQtDevice class is the base class for the translation devices. The SoQt device classes provide glue functionality for translating native GUI events from the underlying toolkit to Inventor scenegraph SoEvent events.Qt Device -
SoThe SoQtExaminerViewer class is a 3D-model examination viewer. This class is the viewer considered to be the most 'general purpose' viewer, and it is often used in rapid prototyping to examine simple models aswell as complete scenes (although for the latter, you might be better off with one of the other viewer classes).Qt Examiner Viewer -
SoThe SoQtFlyViewer class implements controls for moving the camera in a 'flying' motion. Controls:Qt Fly Viewer -
SoThe SoQtFullViewer class adds some user interface components to the viewer canvas. The SoQtFullViewer is an abstract viewer class which extends it's superclass (the basic SoQtViewer class) with two major user interface additions:Qt Full Viewer -
SoThe SoQtGLWidget class manages OpenGL contexts. This is the basic, abstract component class which sets up an OpenGL canvas for its subclasses.Qt GLWidget -
SoThe SoQtKeyboard class is the keyboard input device abstraction. The SoQtKeyboard class is the glue between native keyboard handling and keyboard interaction with the Inventor scenegraph.Qt Keyboard -
SoThe SoQtMouse class is the mouse input device abstraction. The SoQtMouse class is the glue between native mouse handling and mouse interaction in the Inventor scenegraph.Qt Mouse -
SoThe SoQtObject class is the common superclass for all SoQt component classes. The purpose of making this class the superclass of all SoQt device, component and viewer classes is to be able to do run-time type checking of the SoQt objects.Qt Object -
SoThe SoQtPlaneViewer class is for examining 3D models by moving the camera in orthogonal planes. The SoQtPlaneViewer is a viewer that is useful for 'CAD-style' applications, where you want the end-user to examine your model with the viewpoint set from one of the three principal axes.Qt Plane Viewer -
SoThe SoQtRenderArea class adds scenegraph handling and event management. The SoQtRenderArea class is a component that adds scenegraph management and input device event handling to the SoQtGLWidget component.Qt Render Area -
SoThe SoQtSpaceball class is the spaceball input device abstraction. The SoQtSpaceball class is the glue between native spaceball handling and how those events translates to generic events for the Inventor API scenegraph.Qt Spaceball -
SoThe SoQtViewer class is the top level base viewer class. This is an abstract class, which adds the following features to it's SoQtRenderArea superclass: convenient methods for camera handling, an automatic headlight configuration.Qt Viewer -
SoThe SoQuadMesh class is used to render and optimize a quadrilateral mesh.Quad Mesh -
SoThe SoRayPickAction class does ray intersection with scene graphs.Ray Pick Action -
sorbdb -
sorbdb.f -
sorbdb1 -
sorbdb1.f -
sorbdb2