xracer-mkmeshnotex1
Xracer texture coordinates maker
Usage
xracer-mkmeshnotex [--outputc
OUTPUTFILE]
--texture
TEXTURE
[--texscale
TEXSCALE]
[--rottexture
ROTATION]
[--cprefix
CPREFIX]
[--verbose]
[INPUTFILE]
Overview
This manual page documents briefly the xracer-mkmeshnotex command.
This manual page was written for the Debian distribution because the original program does not have a manual page.
xracer-mkmeshnotex is a perl script that exports meshes with texture coordinates to Blender. This script takes a simple VideoScape-format mesh file INPUTFILE, adds textures coordinates TEXTURE to it using a very simple algorithm, and generates C source file OUTPUTFILE that contains code suitable to be a scenery object to your track in the game XRacer.
Options
-
--outputc OUTPUTFILE -
the C file to write
-
--texture TEXTURE -
the texture to use
-
--texscale TEXSCALE -
the texture scale factor (default: 1.0)
-
--rottexture ROTATION -
the amount to rotate the texture (in degrees - currently only 0, 90, 180, 270 are supported)
-
--cprefix CPREFIX -
the name to use before all C identifiers
-
--verbose -
verbose output
Releases
9 releases since Debian 5.0 (Lenny); the text changed 3 times.