xkaetama(6)

xkaetama6

An x window system puzzle game

Part of xtokkaetama(6).

Usage

xtokkaetama [-display display] [-rensa number] [-install] [-nickname name] [-nobell]

Overview

XTokkaetama is a puzzle game for the X Window System. The objective of this game is to line up certain number of the large colored balls(the default is three, this can be set on the command line using the -rensa switch). They may be lined up diagonally, vertically or horizontally.

Options

-display display

Sets the X display to use. This is specified in the format

hostname:display-number

where hostname is the name of the host you will be connecting to, and display-number is the display number you want to run XTokkaetama on. This is generally set to localhost:0. See the X(3x) manpage for details.

-rensa number

Sets the number of colored balls that must be lined up before they match. The minimum is two, the maximum is nine, and the default is three.

-install

Installs a color map. (If you don't know what this is, don't worry about it.)

-nickname name

Specifies the name that you want to appear in the high scores.

-nobell

Turns off sound.

Game play

Starting A New Game

In XTokkaetama there are two modes of play: levels or single match; these are selected at the start of the game. Use the left and right arrow keys to move the selection, and use the space bar to make a choice.

Game Screen

Once you've chosen your desired play mode, you will be at the main game screen. In the middle you will see the status bar, which shows your score and which level you are on. The left side is your play area, and the right side is the computer's.

Movement

To move about the screen, use the arrow keys. When you are above a ball, press the space bar to pick it up, move it in to position, and press space again to drop it.

Matching

To score points, line up (vertically, horizontally, or diagonally) at least three of the large balls of one color. When you do this, the matching balls will explode and disappear, and any small (boxed) balls that are next to the matched balls will "burst" into large balls.

Winning and Losing

To keep from losing, you must continue to match the balls that appear on your screen. If your screen becomes entirely filled with balls, you will lose. New balls will be added to your screen every few seconds and whenever your opponent makes large matches. You will win when your opponent's screen becomes totally filled with balls.

Files

/var/games/xtokkaetama_scores - The high score file

Releases

4 releases since Debian 2.2 (Potato); the text changed 1 time.

  1. 2.2
  2. 3.0–4.0

Bugs

This game needs the support of BackingStore.

Author

This program was written by Hideki Kimata <[email protected]>. The Debian pre-packaged version is maintained by Kenshi Muto <[email protected]>. This manual page was written by Alex LaHurreau <[email protected]>.

From xtokkaetama 1.0b-10 in Debian 4.0 (Etch). Parsed by carta from the page's man source.