$HOME/.local/share/woof.cfg
The main configuration file for Woof. See default.cfg(5).
Woof! is a continuation of lee killough's doom source port mbf targeted at modern systems
woof [OPTIONS]
MBF stands for "Marine's Best Friend" and is widely regarded the successor of the Boom source port by TeamTNT. It serves as the code base for popular Doom source ports such as PrBoom+/DSDA-Doom or The Eternity Engine. As the original engine was limited to run only under MS-DOS, it has been ported to Windows by Team Eternity under the name WinMBF in 2004. Woof! is developed based on the WinMBF code with the aim to make MBF more widely available and convenient to use on modern systems.
-config <file>
Load main configuration from the specified file, instead of the default.
-devparm
Developer mode.
-file <files>
Load the specified PWAD files.
-help
Print command line help.
-iwad <file>
Specify an IWAD file to use.
-nomusic
Disable music.
-nosfx
Disable sound effects.
-nosound
Disable all sound output.
-quiet
Print with minimum verbosity.
-save <directory>
Specify a path from which to load and save games. If the directory does not exist then it will automatically be created.
-shotdir <directory>
Specify a path to save screenshots. If the directory does not exist then it will automatically be created.
-verbose
Print debugging info with maximum verbosity.
-version
Print the program version and exit.
-beta
Press beta emulation mode (complevel mbf only).
-coop_spawns
Start single player game with items spawns as in cooperative netgame.
-dog
Enables a single helper dog.
-dogs <n>
Overrides the current number of helper dogs, setting it to n.
-episode <n>
Start playing on episode n (1-99)
-fast
Monsters move faster.
-loadgame <ps>
Load the game on page p (0-7) in slot s (0-7). Use 255 to load an auto save.
-nm
Alias to -skill 5.
-nomo
Alias to -nomonsters.
-nomonsters
Disable monsters.
-pistolstart
Enables automatic pistol starts on each level.
-respawn
Monsters respawn after being killed.
-skill <skill>
Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of 0 disables all monsters only in -complevel vanilla.
-speed <n>
Increase or decrease game speed, percentage of normal.
-turbo <x>
Turbo mode. The player's speed is multiplied by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400.
-uv
Alias to -skill 4.
Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2).
-1
Don't scale up the screen. Implies -window.
-2
Double up the screen to 2x its normal size. Implies -window.
-3
Triple up the screen to 3x its normal size. Implies -window.
-fullscreen
Run in fullscreen mode.
-noblit
Disable blitting the screen.
-nodraw
Disable rendering the screen entirely.
-nograbmouse
Don't grab the mouse when running in windowed mode.
-nouncapped
Disables uncapped framerate.
-uncapped
Enables uncapped framerate.
-window
Run in a window.
-altdeath
Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds.
-autojoin
Automatically search the local LAN for a multiplayer server and join it.
-avg
Austin Virtual Gaming: end levels after 20 minutes.
-connect <address>
Connect to a multiplayer server running on the given address.
-deathmatch
Start a deathmatch game.
-dedicated
Start a dedicated server, routing packets but not participating in the game itself.
-dm3
Start a deathmatch 3.0 game. Weapons stay in place and all items respawn after 30 seconds.
-dup <n>
Reduce the resolution of the game by a factor of n, reducing the amount of network bandwidth needed.
-extratics <n>
Send n extra tics in every packet as insurance against dropped packets.
-frags <n>
The -frags option allows you to deathmatch until one player achieves <n> frags, at which time the level ends and scores are displayed. If <n> is not specified the match is to 10 frags.
-left
Run as the left screen in three screen mode.
-nodes <n>
Autostart the netgame when n nodes (clients) have joined the server.
-oldsync
Use original network client sync code rather than the improved sync code.
-port <n>
Use the specified UDP port for communications, instead of the default (2342).
-privateserver
When running a server, don't register with the global master server. Implies -server.
-right
Run as the right screen in three screen mode.
-server
Start a multiplayer server, listening for connections.
-servername <name>
When starting a network server, specify a name for the server.
-solo-net
Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos.
-timer <n>
For multiplayer games: exit each level after n minutes.
-bex <files>
|
Alias to -deh. |
|---|---|
-bexout <filename>
|
Alias to -dehout. |
|
Forces a (re-)building of the BLOCKMAP lumps for loaded maps. |
|
Forces rebuilding of nodes. |
-deh <files>
|
Load the given dehacked/bex patch(es). |
-dehout <filename>
|
Enables verbose dehacked parser logging. |
-dumptranmap <name>
|
Dump tranmap lump. |
|
Forces extended (non-GL) ZDoom nodes. |
|
Disable auto-loading of .wad and .deh files. |
|
Ignore cheats in dehacked files. |
|
Avoid loading DEHACKED lumps embedded into WAD files. |
|
Disable auto-loading of extars.wad file. |
|
Disable UMAPINFO loading. |
|
Avoid loading OPTIONS lumps embedded into WAD files. |
|
Forces a (re-)building of the translucency and color translation tables. |
-fastdemo <demo>
Plays the given demo as fast as possible.
-levelstat
Write level statistics upon exit to levelstat.txt
-longtics
Record a high resolution "Doom 1.91" demo.
-maxdemo <size>
Sets the initial size of the demo recording buffer (KiB). This is no longer a hard limit, and the buffer will expand if the given limit is exceeded.
-playdemo <demo>
Play back the demo named demo.lmp.
-record <demo>
Record a demo named demo.lmp.
Record a demo, loading from the given save slot. Equivalent to -loadgame <s> -record <demo>.
Allows continuing <demo1> after it ends or when the user presses the join demo key, the result getting saved as <demo2>. Equivalent to -playdemo <demo1> -record <demo2>.
-shorttics
Play with low turning resolution to emulate demo recording.
-skipsec <min:sec>
Skip min:sec time during viewing of the demo. "-warp <x> -skipsec <min:sec>" will skip min:sec time on level x.
-strict
Sets compatibility and cosmetic settings according to DSDA rules.
-timedemo <demo>
Play back the demo named demo.lmp, determining the framerate of the screen.
Alias to -complevel.
Emulate a specific version of Doom/Boom/MBF. Valid values are "vanilla", "boom", "mbf", "mbf21".
Emulate a specific version of Doom. Valid values are "1.9", "ultimate", "final", "chex". Implies -complevel vanilla.
Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).
Use the specified magic value when emulating spechit overruns.
Dump statistics information to the specified file on the levels that were played. The output from this option matches the output from statdump.exe (see ctrlapi.zip in the /idgames archive).
-nogui
Don't pop up a GUI dialog box to show the error message.
To play, an IWAD file is needed. This is a large file containing all of the levels, graphics, sound effects, music and other material that make up the game. IWAD files are named according to the game; the standard names are:
doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
|
Doom, Doom II, Final Doom |
|---|---|
hacx.wad, chex.wad
|
Hacx and Chex Quest - more obscure games based on the Doom engine. |
freedm.wad, freedoom1.wad, freedoom2.wad
|
The Freedoom open content IWAD files. |
The following directory paths are searched in order to find an IWAD:
Any IWAD files found in the current working directory will be used in preference to IWADs found in any other directories.
This environment variable can be set to contain a path to a single directory in which to look for IWAD files. This environment variable is supported by most Doom source ports.
This environment variable, if set, can contain a colon-separated list of directories in which to look for IWAD files, or alternatively full paths to specific IWAD files.
$HOME/.local/share/games/doomWriteable directory in the user's home directory. The path can be overridden using the XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).
/usr/share/games/doom System-wide locations that can be accessed by all users. The path /usr/share/games/doom is a standard path that is supported by most Doom source ports. These paths can be overridden using the XDG_DATA_DIRS environment variable (see the XDG Base Directory Specification).
The above can be overridden on a one-time basis by using the -iwad command line parameter to provide the path to an IWAD file to use. This parameter can also be used to specify the name of a particular IWAD to use from one of the above paths. For example, '-iwad doom.wad' will search the above paths for the file doom.wad to use.
$HOME/.local/share/woof.cfg
The main configuration file for Woof. See default.cfg(5).
$HOME/.local/share/woof/woofsav*.dsg
Savegame files.
$HOME/.local/share/woof/tranmap.dat
Cached translucency table.
/usr/share/woof/autoload, $HOME/.local/share/woof/autoload/
WAD files and DEH patches in the subdirectories of these paths are added automatically when a WAD file of the corresponding name is loaded.
2 releases since Debian 12 (Bookworm); the text changed 1 time.
-dedicated since Debian 13 (Trixie);
-nm since Debian 13 (Trixie);
-nomo since Debian 13 (Trixie);
-nouncapped since Debian 13 (Trixie);
-quiet since Debian 13 (Trixie);
-uncapped since Debian 13 (Trixie);
-uv since Debian 13 (Trixie);
-verbose since Debian 13 (Trixie).
-cdrom until Debian 12 (Bookworm);
-hires until Debian 12 (Bookworm);
-nohires until Debian 12 (Bookworm).