vga_waitevent3
Wait for various i/o events
Usage
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <vga.h>
int vga_waitevent(int which, fd_set *input, fd_set *output , fd_set *except, struct timeval *timeout)
Overview
This is the only function allowing you to wait for keyboard AND mouse events. It is based on the select(2) library function, so for deep understanding of vga_waitevent() look at select(2) as well.
which can be 0 or logical ored together from VGA_MOUSEEVENT and VGA_KEYEVENT. If you are interested in waiting for file descriptors having input available or being ready for new write data or being in an exceptional condition (urgent data arrived on a TCP stream) set the corresponding bits in the fd_set structures passed (see select(3)). If you want vga_waitevent() to return after a timeout value pass a struct timeval with the desired value. If you are not interested in the corresponding events you may pass NULL for any of the pointers.
If NULL is passed for timeout vga_waitevent() will not time out but block until any of the other events occurs. If the integer returned is < 0 an error occurred. Check the global variable errno for details. If a value >= 0 is returned it is a bitmask constructed using VGA_MOUSEEVENT and VGA_KEYEVENT to show which of these events occured.
If any of these two occured the appropriate update functions are already called by vga_waitevent().vga_waitevent() operates in raw as well as non-raw keyboard mode. In the latter case use vga_getch(3) not vga_getkey(3) to read the newly arrived keys.
Any of the file related conditions being met will be signalled by setting exactly the bits for files that met the conditions in the corresponding fd_set structures. If a non-NULL timeout is passed the remaining time is written into it on return. If it is 0 a timeout occured. (again: cf. select(2)) Therefore, depending on context, vga_waitkey(3) may return 0 if only special, non svgalib, events occured.
Examples
If you want to wait blocking for a keypress OR a mouse event use: vga_waitevent(VGA_MOUSEEVENT | VGA_KEYEVENT, NULL, NULL, NULL, NULL);
If you want to wait for a keypress OR a mouse event but non-blocking use:
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <vga.h>
struct timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
vga_waitevent(VGA_MOUSEEVENT | VGA_KEYEVENT, NULL, NULL, NULL, &timeout);
You could do a similar thing by just calling
mouse_update();
keyboard_update();
though. There is no such counterpart for the first example.
Finally, there is a very nice eventtest(6) demo showing most capabilities of vga_waitevent().
Releases
Unchanged in 5 releases since Debian 3.1 (Sarge).