ufo2map1
Ufo: alien invasion map compiler
Usage
ufo2map <param1
<subparam1>
<subparam2>
< ...
>>
<param2>
< ...
>
[map]
Overview
This is the UFO: AI map compiler.
Options
General options:
-
-h --help -
: print (this) help and exit
-
-nice <prio> -
: priority level [unix nice level from
-20to 19 where 19 is the lowest priority]
-
-nofootstep -
: don't generate a footstep file
-
-tracefile -
: generate two csv files describing the floors and walls found by the trace functions
-
-debugfile (TODO) -
: generate a trace debug file. The client can load the file to highlight map obstructions
-
-stats --statistics -
: print statistics and quit. may be used with
-checkor-fix
-
-v --verbosity <int> -
: set verbosity. higher <int> gives more output if it is required, this should be the first option 0 - no stdout, 1 - only check/fix messages, 2 - (compile) only mapname 2 - (check/fix) mapname if findings, 4 - normal output, 5 - extra output, 6 - dump (a lot extra from BSPing)
-
-V --version -
: return Version and Revision level
-
-material -
: generate a material (.mat) file, do not proceed to compilation
Lighting options:
-
-extra -
: extra light samples
-
-nolighting TYPE -
: don't perform the lighting calculations, where TYPE is one of day, night, all default is all
-
-quant -
: lightquant - lightmap resolution downscale (e.g. 4 = 1 << 4) (values between 1 and 6)
-
-scale -
: global light scale factor
-
-saturation -
: saturation factor (e.g. 1.5 - default is 1.0)
-
-contrast -
: contrast factor (e.g. 1.05, default is 1.0)
-
-t --threads -
: thread amount
Binary space partitioning (BSPing) options:
-block<xl> <yl>-
:
-blocks <xl> <yl> <xh> <yh>:
-
-subdivide -
: subdivide brushes for better light effects (but higher polycount)
-
-surface -
: surface light scaling (float value)
-
-entity -
: entity light scaling (float value)
-
-fulldetail -
: don't treat details (and trans surfaces) as details
-
-info -
: print bsp file info
-
-micro <float> -
: warn if a brush has a volume lower than the specified float. brushes are tested after CSG.
-
-nobackclip -
: draw downward pointing faces. (so actors cannot see up through floors in first person view). default is to set SURF_NODRAW to downard faces.
-
-nocsg -
:
-
-gamedir -
: Add another game dir to the search directories
-
-nodetail -
: skip detail brushes
-
-nomerge -
: skip node face merging
-
-noprune -
: don't prune (or cut) nodes
-
-notjunc -
:
-
-nowater -
: skip water brushes in compilation
-
-noweld -
:
-
-onlyents -
: modify existing bsp file with entities from map file
-
-exportlightmaps -
: write lightmaps into tga images
-
-verboseentities -
: also be verbose about submodels (entities)
Mapping options:
-
These options operate on map file only. No bsp file is created. Output prefixed by an asterisk (*) indicates operations that would change the map file.
-check: check source map, only print information.-fix: same subparameters as-check, changes the source map file.
-
subparameters for
-checkand-fix
- all
-
: performs all checks and fixes. This is the default.
- bru brushes
-
: includes 'lvl tex mfc mbr'. Performs all checks and fixes associated with brushes.
- ent entities
-
: performs all checks and fixes associated with entities.
- con contained
-
: checks for brushes contained entirely within other brushes. includes coincident duplicates.
- isc intersection
-
: report intersection between optimisable brushes from worldspawn and func_group entities
-
this is not included in all or bru as it is not always a bad thing
- mbr microbrush <float>
-
: test for brushes smaller than <float> unit^3. this is done without the csg
-
step, unlike the bsp
-microoption. default 1 unit^3.
- lvl levelflags
-
: if no levelflags for a brush or entity are set, all of them are set
- flv filllevelflags
-
: ensure set levelflag bits are uninterrupted
- ndr nodraws
-
: assigns SURF_NODRAW to hidden faces
- tex textures
-
: warns when no texture or error texture is assigned.
-
ensures special textures and content/surface flags are consistent.
- mfc mixedfacecontents
-
: ensures the contentflags are the same on each face of each brush.
- zft zfighting
-
: intersecting brushes with a common face: prevent textures shimmering together
Releases
Unchanged in 5 releases since Debian 9 (Stretch).