DISPLAY
to get the default host and display number.
3d tentacles from the sky!
skytentacles [--display
host:display.screen]
[--visual
visual]
[--window]
[--root]
[--window-id
number]
[--delay
int]
[--speed
ratio]
[--count
int]
[--slices
int]
[--length
float]
[--wiggliness
ratio]
[--flexibility
ratio]
[--color
color]
[--stripe-color
color]
[--sucker-color
color]
[--segments
int]
[--thickness
ratio]
[--no-smooth]
[--fps]
There is a tentacled abomination in the sky. From above you it devours.
--visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
--window
Draw on a newly-created window. This is the default.
--root
Draw on the root window.
--window-id number
Draw on the specified window.
--delay int
Delay between frames, in microseconds. Default 30000.
--speed ratio
Less than 1 for slower, greater than 1 for faster. Default 1.
--count int
How many tentacles. Default 8.
--thickness ratio
Less than 1 for thinner tentacles, greater than 1 for thicker. Default 1.
--length ratio
Length of the tentacles. Default 9.
--wiggliness ratio
A measure of how bendy the tentacles are. Smaller numbers result in smoother flexing; larger numbers make it "crinkly". Default 0.35.
--flexibility ratio
Another measure of how bendy the tentacles are. Smaller numbers result in straighter tentacles; larger numbers result in more extreme curves. Default 0.35.
--color color
--stripe-color color
--sucker-color color
The colors of the various parts of the tentacle. Default green with a redish stripe.
--slices int
--segments int
Larger numbers increase number of polygons in the object mesh. Default 32.
--no-smooth
Make the tentacles appear faceted instead of smooth.
--fps
Display the current frame rate, CPU load, and polygon count.
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.