scene_polygon3d(3alleg)

scene_polygon3d3alleg

Puts a polygon in the scene rendering list. allegro game programming library.

Usage

#include <allegro.h>

int scene_polygon3d(int type, BITMAP *texture, int vc, V3D *vtx[]);

int scene_polygon3d_f(int type, BITMAP *texture, int vc, V3D_f *vtx[]);

Overview

Puts a polygon in the rendering list. Nothing is really rendered at this moment. Should be called between clear_scene() and render_scene().

Arguments are the same as for polygon3d(), except the bitmap is missing. The one passed to clear_scene() will be used.

Unlike polygon3d(), the polygon may be concave or self-intersecting. Shapes that penetrate one another may look OK, but they are not really handled by this code.

Note that the texture is stored as a pointer only, and you should keep the actual bitmap around until render_scene(), where it is used.

Since the FLAT style is implemented with the low-level hline() function, the FLAT style is subject to DRAW_MODEs. All these modes are valid. Along with the polygon, this mode will be stored for the rendering moment, and also all the other related variables (color_map pointer, pattern pointer, anchor, blender values).

The settings of the CPU_MMX and CPU_3DNOW flags of the cpu_capabilities global variable on entry in this routine affect the choice of low-level asm routine that will be used by render_scene() for this polygon.

Return value

Returns zero on success, or a negative number if it won't be rendered for lack of a rendering routine.

Releases

4 releases since Debian 3.1 (Sarge); the text changed 2 times.

  1. 3.1
  2. 4.0
  3. 5.0–6.0

From liballegro-doc 2:4.2.2-2.2 in Debian 6.0 (Squeeze). Parsed by carta from the page's man source.