s3d_push_textures(3)

s3d_push_textures3

Push many textures

Usage

#include <s3d.h>

int s3d_push_textures(int object, const uint16_t *tbuf, uint16_t n);

Overview

As for vertices, you can push arrays of textures on the texture stack to have greater performance. The tbuf should contain n texture sizes which consist of 2 uint16_t values for width and height for each texture.

Releases

8 releases since Debian 6.0 (Squeeze); the text changed 1 time.

  1. 6.0
  2. 7–13

Author

Simon Wunderlich

Author of s3d

From s3d-doc 0.2.2.1-7 in Debian 13 (Trixie). Parsed by carta from the page's man source.