s3d_push_textures3
Push many textures
Usage
#include <s3d.h>
int s3d_push_textures(int object, const uint16_t *tbuf, uint16_t n);
Overview
As for vertices, you can push arrays of textures on the texture stack to have greater performance. The tbuf should contain n texture sizes which consist of 2 uint16_t values for width and height for each texture.
Releases
8 releases since Debian 6.0 (Squeeze); the text changed 1 time.