residualvm(6)

residualvm6

Interpreter for several 3d games

Usage

residualvm [options] [game]

Overview

residualvm is a game engine reimplementation that allows you to play 3D adventure games such as Grim Fandango.

-F

Force windowed mode.

-c config

Use config as alternate configuration file.

-d level

Set debug verbosity to level.

-f

Force full-screen mode.

-h

Display a brief help text and exit.

-m vol

Set the music volume to vol range 0-127 (default: 127).

-p path

Path to where the game is installed.

-r vol

Set the speech volume to vol range 0-127 (default: 127).

-s vol

Set the sfx volume to vol range 0-127 (default: 127).

-t

Display list of configured targets and exit.

-v

Display ResidualVM version information and exit.

-x slot

Save game slot number to load (default: autosave).

-z

Display list of supported games and exit.

--output-rate=rate

Set output sample rate in Hz to rate (e.g. 22050).

--savepath=path

Look for savegames in path.

Ingame keys

Cmd-q

Quit (Mac OS X)

Ctrl-q

Quit (Most platforms)

Files

$HOME/.residualvmrc

Configuration file on UNIX.

$HOME/Library/Preferences/ResidualVM Preferences

Configuration file on Mac OS X.

Examples

Running the builtin game launcher:

$ residualvm

Releases

Unchanged in 4 releases since Debian 8 (Jessie).

  1. 8–11

Authors

See AUTHORS file for more information.

From residualvm 0.3.1+dfsg-2 in Debian 11 (Bullseye). Parsed by carta from the page's mdoc source.