DISPLAY
to get the default host and display number.
Reaction/diffusion textures
rd-bomb [--display
host:display.screen]
[--foreground
color]
[--background
color]
[--window]
[--root]
[--window-id
number]
[--install]
[--visual
visual]
[--width
n]
[--height
n]
[--reaction
n]
[--diffusion
n]
[--size
f]
[--speed
f]
[--delay
millisecs]
[--fps]
The rd-bomb program draws reaction/diffusion textures.
If one of the reaction, diffusion, radius, and palette options is set to a negative value, then that option will be set to a random appropriate value.
Be sure to try "-speed 1 -size 0.1 -epoch 3000".
rd-bomb accepts the following options:
--window
Draw on a newly-created window. This is the default.
--root
Draw on the root window.
--window-id number
Draw on the specified window.
--install
Install a private colormap for the window.
--visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
--width n
--height n
Specify the size of the tile, in pixels.
--reaction n
--diffusion n
These are constants in the equations that effect its visual nature. Each may be one of 0, 1, or 2. Default is -1: these constants are chosen randomly.
--radius n
Size of the seed.
--size f
What fraction of the window is actively drawn, a floating point number between 0 (exclusive) and 1 (inclusive). Default is 1.0.
--speed f
When a fraction of the screen is active, the active area moves at this rate (a floating point number). Default is zero. Suggested value: 1.0.
--delay millisecs
How many milliseconds to delay between frames; default 1, or about 1/1000th of a second.
--fps
Display the current frame rate and CPU load.
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.