penetrate1
Simulates a classic arcade shooting game
Usage
penetrate [-display
host:display.screen]
[-root]
[-window]
[-install]
[-noinstall]
[-visual
visual]
[-bgrowth
microseconds]
[-lrate
number]
[-smart
number]
Overview
Penetrate simulates the arcade classic with the cities and the stuff shooting down from the sky and stuff. The computer plays against itself, desperately defending the forces of good against those thingies raining down. Bonus cities are awarded at ever-increasing intervals. Every five levels appears a bonus round. The computer player gets progressively more intelligent as the game progresses. Better aim, more economical with ammo, and better target selection. Points are in the bottom right, and high score is in the bottom left. Start with -smart to have the computer player skip the learning process.
Options
-
-display host:display.screen -
Specifies which X display we should use.
-
-root -
Draw on the root window.
-
-window -
Draw on a newly-created window. This is the default.
-
-install -
Install a private colormap for the window.
-
-noinstall -
Don't install a private colormap for the window.
-
-visual visual -
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. Possible choices include
default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, truecolor, grayscale, greyscale, pseudocolor, directcolor, number
If a decimal or hexadecimal number is used,
XGetVisualInfo(3X) is consulted to obtain the required visual.
-
-foreground color -
Specifies the default foreground color.
-
-background color -
Specifies the default background color.
-
-bgrowth integer -
Specifies the growth rate of the bomb explosions.
-
-lrate integer -
Set the initial rate of laser fire.
-
-smart -
Have the computer player skip the learning process.