openmw6
Reimplementation of the morrowind engine
Options
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--help -
print help message
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--version -
print version information and quit
--dataarg (=data)-
set data directories (later directories have higher priority)
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--data-local arg -
set local data directory (highest priority)
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set fallback BSA archives (later archives have higher priority) |
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set resources directory |
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set initial cell |
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--content arg -
content file(s): esm/esp, or omwgame/omwaddon
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output animation indices files |
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disable all sounds |
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verbose script output |
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compile all scripts (excluding dialogue scripts) at startup |
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enable console-only script functionality |
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--script-run arg -
select a file containing a list of console commands that is executed on startup
--new-game[=arg(=1)] (=0)-
activate char gen/new game mechanics
--fs-strict[=arg(=1)] (=0)-
strict file system handling (no case folding)
--encodingarg (=win1252)-
Character encoding used in OpenMW game messages:
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win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
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win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
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win1252 - Western European (Latin) alphabet, used by default
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--fallback arg -
fallback values
--activate-distarg (=-1)-
activation distance override
Releases
Unchanged in 3 releases since Debian 10 (Buster).