oogl2rib1
Convert oogl file to renderman rib format
Usage
oogl2rib [-n
name]
[-B
r,g,b]
[-w
width]
[-h
height]
[-fgb]
[infile]
[outfile]
Overview
This manual page documents briefly the oogl2rib command.
oogl2rib Convert OOGL file to RenderMan rib format. Default: read from stdin, write to stdout. Accepts "-" as infile/outfile.
Options
The default action is to create a complete rib file containing default camera, lights, etc.
-nname-
Set name for rendered TIFF file (default "geom.tiff") or framebuffer window (default "geom.rib").
-Br,g,b-
Set background color, each component ranges from 0 to 1. Default is no background.
-wwidth-
Set width of rendered frame, in pixels.
-hheight-
Set height of rendered frame, in pixels.
-
-f -
The .rib file renders to on-screen framebuffer instead of TIFF file.
-
-g -
Output geometry only, no world, no world block.
-
-b -
Encapsulate geometry-only into a world block. This is the configuration to define a RIB file 'clip object' via the Quick RenderMan specification. Ignores -nBwhf.
Releases
Unchanged in 3 releases since Debian 3.0 (Woody).