$plugindir/nbdkit-lua-plugin.so
The plugin.
Use "nbdkit --dump-config" to find the location of $plugindir.
Nbdkit lua plugin
nbdkit lua /path/to/plugin.lua [arguments...]
"nbdkit-lua-plugin" is an embedded Lua interpreter for nbdkit(1), allowing you to write nbdkit plugins in Lua.
Assuming you have a Lua script which is an nbdkit plugin, you run it like this:
nbdkit lua /path/to/plugin.lua
You may have to add further "key=value" arguments to the command line. Read the Lua script to see if it requires any.
For an example plugin written in Lua, see: https://gitlab.com/nbdkit/nbdkit/blob/master/plugins/lua/example.lua
Broadly speaking, Lua nbdkit plugins work like C ones, so you should read nbdkit-plugin(3) first.
To write a Lua nbdkit plugin, you create a Lua file which contains at least the following required functions:
function open (readonly)-- see belowreturn hendfunction get_size (h)-- see belowreturn sizeendfunction pread (h, count, offset)-- see belowreturn bufend
Note that the subroutines must have those literal names (like "open"), because the C part looks up and calls those functions directly. You may want to include documentation and globals (eg. for storing global state). Also any top-level statements are run when nbdkit starts up.
If you want you can make the script executable and include a "shebang" at the top:
#!/usr/sbin/nbdkit lua
See also "Shebang scripts" in nbdkit(1).
These scripts can also be installed in the $plugindir. See "WRITING PLUGINS IN OTHER PROGRAMMING LANGUAGES" in nbdkit-plugin(3).
Lua plugin methods can indicate an error by calling "error" or "assert". The error message will contain the method name, filename and line number where the error occurred, eg:
error ("could not open " .. filename)--> nbdkit: error: open: myplugin.lua:123: could not open disk.img
This just documents the arguments to the callbacks in Lua, and any way that they differ from the C callbacks. In all other respects they work the same way as the C callbacks, so you should go and read nbdkit-plugin(3).
(Optional)
There are no arguments or return value.
(Optional)
function config (key, value)-- No return value.end
(Optional)
There are no arguments or return value.
(Required)
function open (readonly)local handlehandle=...return handleend
The "readonly" flag is a boolean.
You can return any Lua string or object as the handle. It is passed back to subsequent calls.
(Optional)
function close (h)-- No return valueend
After "close" returns, the reference count of the handle is decremented in the C part, which usually means that the handle and its contents will be garbage collected.
(Required)
function get_size (h)local sizesize= .. the size of the disk ..return sizeend
This returns the size of the disk.
(Optional)
function can_write (h)return boolend
Return a boolean indicating whether the disk is writable.
(Optional)
function can_flush (h)return boolend
Return a boolean indicating whether flush can be performed.
(Optional)
function is_rotational (h)return boolend
Return a boolean indicating whether the disk is rotational.
(Optional)
function can_trim (h)return boolend
Return a boolean indicating whether trim/discard can be performed.
(Required)
function pread (h, count, offset)-- Construct a buffer of length count bytes and return it.return bufend
The body of your "pread" function should construct a buffer of length (at least) "count" bytes. You should read "count" bytes from the disk starting at "offset".
NBD only supports whole reads, so your function should try to read the whole region (perhaps requiring a loop). If the read fails or is partial, your function should call "error".
(Optional)
function pwrite (h, buf, offset)-- No return valueend
The body of your "pwrite" function should write the "buf" string to the disk. You should write "count" bytes to the disk starting at "offset".
NBD only supports whole writes, so your function should try to write the whole region (perhaps requiring a loop). If the write fails or is partial, your function should call "error".
(Optional)
function flush (h)-- No return valueend
The body of your "flush" function should do a sync(2) or fdatasync(2) or equivalent on the backing store.
(Optional)
function trim (h, count, offset)-- No return valueend
The body of your "trim" function should "punch a hole" in the backing store.
(Optional)
function zero (h, count, offset, may_trim)-- No return valueend
The body of your "zero" function should ensure that "count" bytes of the disk, starting at "offset", will read back as zero. If "may_trim" is true, the operation may be optimized as a trim as long as subsequent reads see zeroes.
NBD only supports whole writes, so your function should try to write the whole region (perhaps requiring a loop). If the write fails or is partial, your function should call "error".
These are not yet supported.
The thread model for Lua callbacks currently cannot be set from Lua. It is hard-coded in the C part to "NBDKIT_THREAD_MODEL_SERIALIZE_ALL_REQUESTS". This may change or be settable in future.
$plugindir/nbdkit-lua-plugin.so
The plugin.
Use "nbdkit --dump-config" to find the location of $plugindir.
"nbdkit-lua-plugin" first appeared in nbdkit 1.6.
4 releases since Debian 10 (Buster); the text changed 3 times.