mmpongd6
Masssively multiplayer pong daemon
Usage
mmpongd [--model=%s]
[--paddles=%s]
[--address=%s]
[--port=%d]
[--dev=%s]
[--background]
[--nthreads=%d]
[--max-connect=%d]
[--max-per-ip=%d]
[--max-payload=%d]
[--min-rttm-interval=%s]
[--client-timeout=%d]
[--verbose]
[--help]
[--version]
Overview
This manual page documents briefly the mmpongd command.
mmpongd is the server for the massive multiplayer pong ( mmpong ) game. It is capable of serving hundreds of clients simultaneously and scales sufficiently well on SMP machines (pthreads).
Options
-
-m, --model=%s -
Game model to play (defaults to "linear")
-
-r, --paddles=%s -
Paddle profile to be used by all teams (defaults to "flat")
-
-a, --address=%s -
Local hostname or IP address to bind to
-
-p, --port=%d -
Local port to listen on
-
-d, --dev=%s -
Network device to bind the socket to
-
-b, --background -
Daemonize and return
-
-n, --nthreads=%d -
Number of threads to run simultaneously (-1 == auto)
-
-c, --max-connect=%d -
Maximum number of clients to serve simultaneously (-1 == unlimited)
-
-i, --max-per-ip=%d -
Maximum number of clients to allow to connect from one host (-1 == unlimited)
-
-l, --max-payload=%d -
Restrict traffic to specified amount of kBytes/sec (-1 == unlimited)
-
-s, --min-rttm-interval=%s -
Minimal interval between near-synchronous packet transfers (-1 == unrestricted)
-
-t, --client-timeout=%d -
Timeout between status updates before client session is terminated, measured in msecs (-1 == no timeout)
-
--verbose -
Log more messages to the console
-
--help -
Show help screen
-
--version -
Show version information
Releases
Unchanged in 3 releases since Debian 6.0 (Squeeze).