mmpongd(6)

mmpongd6

Masssively multiplayer pong daemon

Usage

mmpongd [--model=%s] [--paddles=%s] [--address=%s] [--port=%d] [--dev=%s] [--background] [--nthreads=%d] [--max-connect=%d] [--max-per-ip=%d] [--max-payload=%d] [--min-rttm-interval=%s] [--client-timeout=%d] [--verbose] [--help] [--version]

Overview

This manual page documents briefly the mmpongd command.

mmpongd is the server for the massive multiplayer pong ( mmpong ) game. It is capable of serving hundreds of clients simultaneously and scales sufficiently well on SMP machines (pthreads).

Options

-m, --model=%s

Game model to play (defaults to "linear")

-r, --paddles=%s

Paddle profile to be used by all teams (defaults to "flat")

-a, --address=%s

Local hostname or IP address to bind to

-p, --port=%d

Local port to listen on

-d, --dev=%s

Network device to bind the socket to

-b, --background

Daemonize and return

-n, --nthreads=%d

Number of threads to run simultaneously (-1 == auto)

-c, --max-connect=%d

Maximum number of clients to serve simultaneously (-1 == unlimited)

-i, --max-per-ip=%d

Maximum number of clients to allow to connect from one host (-1 == unlimited)

-l, --max-payload=%d

Restrict traffic to specified amount of kBytes/sec (-1 == unlimited)

-s, --min-rttm-interval=%s

Minimal interval between near-synchronous packet transfers (-1 == unrestricted)

-t, --client-timeout=%d

Timeout between status updates before client session is terminated, measured in msecs (-1 == no timeout)

--verbose

Log more messages to the console

--help

Show help screen

--version

Show version information

Releases

Unchanged in 3 releases since Debian 6.0 (Squeeze).

  1. 6.0–8

Author

mmpongd was written by: Kai Hertel, André Gaul

This manual page was written by André Gaul <[email protected]>.

From mmpongd 0.9.1-3 in Debian 8 (Jessie). Parsed by carta from the page's man source.