localserversocket3bobcat
Unix domain server socket accepting connection requests
Usage
#include <bobcat/localserversocket>
Linking option: -lbobcat
Overview
An FBB::LocalServerSocket defines a Unix Domain server socket, listening for connection requests from the local host using a Unix Domain socket. Connection requests may be accepted in either blocking or non-blocking modes. When a connection is accepted a socket is returned which may be used to read information from or write information to the client requesting the connection. The socket that is made available is a file descriptor which may be used to initialize a std::istream and/or std::ostream. The std::istream is used to read information from the client process; the std::ostream is used to send information to the client process. Since a socket may be considered a file descriptor the available FBB::IFdStream, FBB::IFdStreamBuf, FBB::OFdStream, and FBB::OFdStreamBuf classes may be used profitably here. Note that having available a socket does not mean that this defines the communication protocol. It is (still) the responsibility of the programmer to comply with an existing protocol or to implement a tailor-made protocol. The latter situation implies that the sequence of input- and output operations is defined by the programmer.
Namespace
FBB
All constructors, members, operators and manipulators, mentioned in this man-page, are defined in the namespace FBB.
Inherits from
FBB::LocalSocketBase
Enumeration
The following enumeration is defined in th class FBB::LocalServerSocket:
enum Socket
This enumeration holds two values:
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KEEP:
When this value is specified at construction time, the file representing the Unix Domain Socket is not removed when theLocalServerSocketis destroyed.
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UNLINK:
When this value is specified at construction time, the file representing the Unix Domain Socket is removed when theLocalServerSocketis destroyed. As a socket cannot be reused, this is the default value used with theLocalServerSocketconstructor.
Constructor
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LocalServerSocket():
This constructor creates an empty (non-functioning) FBB::LocalServerSocket object. Before it can be used, the open() member must be called (see below).
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LocalServerSocket(string const &name, Socket action = UNLINK) throw (Exception):
This constructor initializes anFBB::LocalServerSocketobject, which will listen for connection requests using the named Unix Domain socket. AnFBB::Exceptionis thrown if the socket could not be constructed. If the constructor is given a second argument FBB::LocalServerSocket::KEEP, the constructed socket is not unlinked when theFBB::LocalServerSocketobject is destroyed. The construction of the socket does not mean that theFBB::LocalServerSocketobject is actually listening for connections. To start listening, the memberlisten()should be called.
Copy and move constructors (and assignment operators) are not available.
Member functions
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size_t accept():
Theaccept()member returns an size_t which is a file descriptor (socket) that may be used to communicate with the client requesting the connection. In more complex programs the returned file descriptor (socket) could be passed to a class derived fromFBB::Fork, handling the communication with the child as a separate (child) process.
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void listen(size_t backlog = 5, bool blocking = true):
Thelisten()member defines the way theFBB::LocalServerSocketwill listen for clients requesting a connection. It can be used only once with aFBB::LocalServerSocket. AnFBB::Exceptionobject is thrown if listening fails.
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The
listen()member’s backlog parameter defines the size of theFBB::LocalServerSocket’s internal queue in which connection requests may be stored waiting for their turn to be serviced. When backlog requests are waiting and another request arrives, then that request is lost.
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The member’s second parameter, blocking, is used to control the blocking mode. By default, blocking is used, and listen() will wait until a connection is established. This is ok in situations where clients connect infrquently and for relatively short time intervals. Otherwise, in more complex programs, an
FBB::Selectorobject can be used to sense input on the server socket and/or on various client sockets.
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void open(string const &name, Socket action = UNLINK):
This member prepares aFBB::LocalServerSocketobject for use. It should only be used in combination with the default constructor. Following open() the FBB:::LocalServerSocket object will be able to listen for connection requests using the named Unix Domain socket. AnFBB::Exceptionis thrown if the socket could not be constructed. If the a second argument FBB::LocalServerSocket::KEEP, is provided the constructed socket is not unlinked when theFBB::LocalServerSocketobject is destroyed. The construction of the socket does not mean that theFBB::LocalServerSocketobject is actually listening for connections. To start listening, the memberlisten()should be called next.
Examples
See also the localclientsocket(3bobcat) example.
#include <iostream>
#include <bobcat/localserversocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream>
using namespace std;
using namespace FBB;
int main(int argc, char **argv)
try
{
if (argc == 1)
{
cerr << "Provide local filename, e.g., /tmp/uds\n";
return 1;
}
LocalServerSocket server(argv[1]);
cerr << "server using `" << argv[1] << "’" << endl;
cout <<
"The server terminates when it receives a single `q’ on a line\n"
"A connection is terminated when no input is received anymore.\n"
"Then another connection is possible" << endl;
server.listen(); // listen in blocking mode
while (true)
{
int fd = server.accept();
cerr << "Client FD = " << fd << ", " << endl;
IFdStream in(fd); // stream to read from client
OFdStream out(fd); // stream to write to client
string cmd;
while (getline(in, cmd))
{
cout << "Got: " << cmd << endl;
out << "Got: " << cmd << "\r" << endl;
if (cmd[0] == ’q’)
return 0;
}
cout << "Ready for another connection\n";
}
}
catch (Exception const &err)
{
cerr <<
err.what() << endl <<
"Server socket on port " << argv[1] <<
" can’t be opened" << endl;
return -1;
}
Files
bobcat/serversocket - defines the class interface
Bobcat project files
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https://fbb-git.gitlab.io/bobcat/: gitlab project page;
Debian Bobcat project files:
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libbobcat6: debian package containing the shared library, changelog and copyright note;
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libbobcat-dev: debian package containing the static library, headers, manual pages, and developer info;
Bobcat
Bobcat is an acronym of `Brokken’s Own Base Classes And Templates’.
Releases
10 releases since Debian 4.0 (Etch); the text changed 9 times.