lgeneral(6)

lgeneral6

A turn-based strategy game engine.

Usage

lgeneral [options] [resource-file]

Overview

LGeneral is a strategy game engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI.

Options

--ai-debug=<loglev>

Verbosity level of debug messages for AI turn

--campaign-start=<state>

Initial state to start campaign with (debug only)

--control=<who>

Entity who controls the current side. <who> is either human, or cpu (short: h, or c). Multiple options can be specified. In this case the first option refers to the first side, the second option to the second side, etc.

--(no-)deploy-turn

Allow/Disallow deployment of troops before scenario starts.

--(no-)purchase

Enable/Disable option for purchasing by prestige. If disabled the predefined reinforcements are used.

--notitle

Inhibit title screen

--speed=<n> Accelerate animation speed by <n>

--version

Display version information and quit

<resource-file> scenario file relative to scenarios-directory, or campaign file relative to campaigns-directory under /usr/share/games/lgeneral

Releases

11 releases since Debian 3.0 (Woody); the text changed 3 times.

  1. 3.0
  2. 3.1–5.0
  3. 6.0
  4. 8–13

--notitle since Debian 8 (Jessie); --version since Debian 8 (Jessie).

From lgeneral 1.4.4-4 in Debian 13 (Trixie). Parsed by carta from the page's man source.