koules6
Action game for x11
Usage
xkoules [-SxslMmpdh]
Koules from the top:
.
--- . . O
/ \ . .
| | . . .. ---
\ / / \ X O
--- | O|
\ O/
--- ---
. O /O O\
. . . . | |
. . . \ /
. .X. . O ---
. . . .
. . . . ...
. . . .
. . . .
. . .
H A V E
FUN
!
Overview
Koules is an action game. The mission is to bounce all koules fighters from your sector
Options
-
-h -
for help
-
-s -
for small display(320x250) for slow machines
-
-l -
for large display(640x480) default size
-
-m -
for monochrome displays
-
-b -
for black and white mode
-
-p -
use private colormap
-
-y -
Synchronize with X use only for debugging
-
-f -
Disable palette fading
-
-d -
Disable sound support Game will run faster.
-
-x -
Disable X11 pointer Use game's own cursor when standard X11's cursor is blinking
-
-M -
DISABLE shared memory support Slow down the game. Use only if shared memory support crashes.
Options
-C<host>-
run koules as network client
-
-S -
run koules as network server
-P<port>-
select port. Default is:12345
Use this in case that some other program is already using this port.
Options
-
-W -
run server in width mode-support for 320x200 svgalib and OS/2 clients.
Use this in case that server is refusing your clients.
-L<level>-
select level for server
-D<number>-
select dificulty for server:
0: nightmare
1: hard
2: medium (default and recommended)
3: easy
4: very easy
-
-K -
run server in deathmatch mode
Points:
Bounce something : +1
Eat extension : +10
Eat thief : -30
Eat friend : +30 At end of level
every live : +20
every lost level : -100
In deathmatch mode
every destroyed concurrent: +100
Portability
The program is written in ANSI C and uses the X11 graphics library.
Bugs/limitations
Joystick is supported only on Linux.
Releases
10 releases since Debian 4.0 (Etch); the text changed 2 times.