jumpnbump(6)

jumpnbump6

Cute multiplayer platform game with bunnies

Usage

jumpnbump [-dat levelname] [-server clients_number] [-connect hostname] [-fullscreen] [-nosound] [-musicnosound] [-nogore] [-noflies] [-mirror] [-scaleup] [-v] [-h]

Overview

You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game, you can't play this alone. It has network support.

Options

-dat levelname

Load levelname and use it as the level for this game.

-server clients_number

Start as a server waiting on port TCP 11111 and wait for client_numbers clients to connect before starting the game.

-connect hostname

Connect (using IP network) to remote server hostname.

-fullscreen

Run Jump 'n Bump in fullscreen mode.

-nosound

Run Jump 'n Bump without sound.

-musicnosound

Run Jump 'n Bump with music but no sound effects.

-nogore

Play without blood, familymode.

-noflies

Disable flies.

-mirror

Play with mirrored level.

-scaleup

Play with doublesize resolution (800x512).

-h

Print help.

-v

Print version, compile time and if network code is compiled in.

Usage

The goal of the game is to jump on the other players. Each rabbit has three control keys.

Player 1 (Dott)

Left - Left
Right - Right
Jump - Up

Player 2 (Jiffy)

Left - A
Right - D
Jump - W

Player 3 (Fizz)

Left - J
Right - L
Jump - I

Player 4 (Mijji)

Left - 4
Right - 5
Jump - 8

In the game

Turn on/off computer play (AI) of bunny 1 - 1
Turn on/off computer play (AI) of bunny 2 - 2
Turn on/off computer play (AI) of bunny 3 - 3
Turn on/off computer play (AI) of bunny 4 - 4

Secret codes

You can type these while in the game
jetpack - you can fly
pogostick - the bunnies keep jumping
bunniesinspace - gravity is lower, you can jump higher
lordoftheflies - the flies are attracted
bloodisthickerthanwater - water turns to blood

Levels

There are two programs to help you make your own levels: jnbpack and jnbunpack.

jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc

or you can just put all the files in a dir, cd to that dir and do

jnbpack -o /tmp/newlevel.dat *

and it will put all the files in the current dir inside the packfile. Don't try things like jnbpack -o stuff.dat ../file.c because it will add "../file.c" as the filename in the packfile, which won't work.

jnbunpack level.dat
will unpack it in the current directory.

With gobpack you can convert .gob files (which are sprites, described in gob.txt) into .pcx files which you can edit with gimp for example, then convert back to a .gob and use it in your own level.

gobpack -u font menu.pcx

will unpack font.gob using the color palette from menu.pcx and write the files font.pcx font.txt. The other gob files should use level.pcx for the correct palette.

gobpack font

will generate font.gob from font.pcx and the specifications in font.txt. The .pcx files should be resaved with another program, as they are not packed and are thus very large.

Releases

11 releases since Debian 3.1 (Sarge); the text changed 5 times.

  1. 3.1
  2. 4.0
  3. 5.0–6.0
  4. 7–9
  5. 10–11
  6. 12–13

-connect since Debian 12 (Bookworm); -server since Debian 12 (Bookworm).

-fireworks until Debian 9 (Stretch); -player until Debian 9 (Stretch); -port until Debian 11 (Bullseye).