gluNurbsCurve3x
Define the shape of a nurbs curve
C specification
void gluNurbsCurve( GLUnurbs* nurb,
GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type )
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Parameters
- nurb
-
Specifies the NURBS object (created with
gluNewNurbsRenderer).
- knotCount
-
Specifies the number of knots in knots. knotCount equals the number of control points plus the order.
- knots
-
Specifies an array of knotCount nondecreasing knot values.
- stride
-
Specifies the offset (as a number of single-precision floating-point values) between successive curve control points.
- control
-
Specifies a pointer to an array of control points. The coordinates must agree with type, specified below.
- order
-
Specifies the order of the NURBS curve. order equals degree + 1, hence a cubic curve has an order of 4.
- type
-
Specifies the type of the curve. If this curve is defined within a
gluBeginCurve/gluEndCurvepair, then the type can be any of the valid one-dimensional evaluator types (such asGL_MAP1_VERTEX_3orGL_MAP1_COLOR_4). Between agluBeginTrim/gluEndTrimpair, the only valid types areGLU_MAP1_TRIM_2andGLU_MAP1_TRIM_3.
Overview
Use gluNurbsCurve to describe a NURBS curve.
When gluNurbsCurve appears between a gluBeginCurve/gluEndCurve pair, it is used to describe a curve to be rendered. Positional, texture, and color coordinates are associated by presenting each as a separate gluNurbsCurve between a gluBeginCurve/gluEndCurve pair. No more than one call to gluNurbsCurve for each of color, position, and texture data can be made within a single gluBeginCurve/gluEndCurve pair. Exactly one call must be made to describe the position of the curve (a type of GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4).
When gluNurbsCurve appears between a gluBeginTrim/gluEndTrim pair, it is used to describe a trimming curve on a NURBS surface. If type is GLU_MAP1_TRIM_2, then it describes a curve in two-dimensional (u and v) parameter space. If it is GLU_MAP1_TRIM_3, then it describes a curve in two-dimensional homogeneous (u, v, and w) parameter space. See the gluBeginTrim reference page for more discussion about trimming curves.
Examples
The following commands render a textured NURBS curve with normals:
gluBeginCurve(nobj);
gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);
gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);
gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4); gluEndCurve(nobj);
Notes
To define trim curves which stitch well, use gluPwlCurve.
Releases
2 releases since Debian 3.0 (Woody); the text changed 1 time.