gfxrecon-extract1
Extract shaders from a gfxreconstruct capture file.
Overview
gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.
Usage:
-
gfxrecon-extract [-h |
--help][--version] [--dir <dir>] <file>
Required arguments:
- <file>
-
The GFXReconstruct capture file to be processed.
Optional arguments:
-
-h -
Print usage information and exit (same as
--help).
-
--version -
Print version information and exit.
-
--dir <dir> -
Place extracted shaders into directory <dir>. Otherwise use <file>.shaders in working directory. Create directory if necessary. Each shader is placed in individual file named sh<handle_id> where handle_id is handle id of the CreateShaderModule call. See gfxrecon-replay
--replace-shaders.
-
GFXReconstruct Version 0.9.4-unknown (unknown-build-source) Vulkan Header Version 1.2.162