get_y_rotate_matrix3alleg
Construct y axis rotation matrices. allegro game programming library.
Usage
#include <allegro.h>
void get_y_rotate_matrix(MATRIX *m, fixed r);
void get_y_rotate_matrix_f(MATRIX_f *m, float r);
Overview
Construct Y axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Y axis by the specified angle (given in binary, 256 degrees to a circle format).
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.