get_y_rotate_matrix(3alleg)

get_y_rotate_matrix3alleg

Construct y axis rotation matrices. allegro game programming library.

Usage

#include <allegro.h>

void get_y_rotate_matrix(MATRIX *m, fixed r);

void get_y_rotate_matrix_f(MATRIX_f *m, float r);

Overview

Construct Y axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Y axis by the specified angle (given in binary, 256 degrees to a circle format).

Releases

4 releases since Debian 3.1 (Sarge); the text changed 2 times.

  1. 3.1
  2. 4.0
  3. 5.0–6.0

From liballegro-doc 2:4.2.2-2.2 in Debian 6.0 (Squeeze). Parsed by carta from the page's man source.