get_translation_matrix(3alleg4)

get_translation_matrix3alleg4

Constructs a translation matrix. allegro game programming library.

Usage

#include <allegro.h>

void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z);

void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z);

Overview

Constructs a translation matrix, storing it in m. When applied to the point (px, py, pz), this matrix will produce the point (px+x, py+y, pz+z). In other words, it moves things sideways.

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.