get_transformation_matrix3alleg
Constructs x, y, z rotation matrices with an angle and scaling. allegro game programming library.
Usage
#include <allegro.h>
void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);
Overview
Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass 1 for no change of scale), and then translate to the requested x, y, z position.
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.