get_transformation_matrix(3alleg)

get_transformation_matrix3alleg

Constructs x, y, z rotation matrices with an angle and scaling. allegro game programming library.

Usage

#include <allegro.h>

void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);

Overview

Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass 1 for no change of scale), and then translate to the requested x, y, z position.

Releases

4 releases since Debian 3.1 (Sarge); the text changed 2 times.

  1. 3.1
  2. 4.0
  3. 5.0–6.0

From liballegro-doc 2:4.2.2-2.2 in Debian 6.0 (Squeeze). Parsed by carta from the page's man source.