free_audio_stream_buffer3alleg
Tells the audio stream player new data can be played. allegro game programming library.
Usage
#include <allegro.h>
void free_audio_stream_buffer(AUDIOSTREAM *stream);
Overview
Call this function after get_audio_stream_buffer() returns a non-NULL address, to indicate that you have loaded a new block of samples to that location and the data is now ready to be played. Example:
mem_chunk = get_audio_stream_buffer(buffer);
if (mem_chunk != NULL) {
/* Refill the stream buffer. */
...
free_audio_stream_buffer(buffer);
}
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.