exzbuf3alleg4
Z-buffered polygons demo. allegro game programming library.
Usage
#include <allegro.h>
Example exzbuf
Overview
This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth.
Releases
7 releases since Debian 7 (Wheezy); the text changed 1 time.