exzbuf(3alleg)

exzbuf3alleg

Z-buffered polygons demo. allegro game programming library.

Usage

#include <allegro.h>

Example exzbuf

Overview

This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth.

Releases

4 releases since Debian 3.1 (Sarge); the text changed 2 times.

  1. 3.1
  2. 4.0
  3. 5.0–6.0

From liballegro-doc 2:4.2.2-2.2 in Debian 6.0 (Squeeze). Parsed by carta from the page's man source.