exscale3alleg4
Loading pcx files and bitmap stretching. allegro game programming library.
Usage
#include <allegro.h>
Example exscale
Overview
This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX file, sets its palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync().
Releases
7 releases since Debian 7 (Wheezy); the text changed 1 time.