exscale3alleg
Loading pcx files and bitmap stretching. allegro game programming library.
Usage
#include <allegro.h>
Example exscale
Overview
This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX file, sets its palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync().
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.