ex3d(3alleg4)

ex3d3alleg4

3d 'bouncy cubes' demo. allegro game programming library.

Usage

#include <allegro.h>

Example ex3d

Overview

This program demonstrates how to use the 3d matrix functions. It isn't a very elegant or efficient piece of code, but it does show the stuff in action. It is left to the reader as an exercise to design a proper model structure and rendering pipeline: after all, the best way to do that sort of stuff varies hugely from one game to another.

The example first shows a screen resolution selection dialog. Then, a number of bouncing 3d cubes are animated. Pressing a key modifies the rendering of the cubes, which can be wireframe, the more complex transparent perspective correct texture mapped version, and many other.

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.