do_circle3alleg
Calculates all the points in a circle. allegro game programming library.
Usage
#include <allegro.h>
void do_circle(BITMAP *bmp, int x, int y, int radius, int d, void (*proc)(BITMAP *bmp, int x, int y, int d));
Overview
Calculates all the points in a circle around point (x, y) with radius r, calling the supplied function for each one. This will be passed a copy of the bmp parameter, the x and y position, and a copy of the d parameter, so it is suitable for use with putpixel(). Example:
void draw_explosion_ring(BITMAP *bmp, int x, int y, int d)
{
...
}
do_circle(screen, SCREEN_W/2, SCREEN_H/2,
SCREEN_H/16, flame_color,
draw_explosion_ring);
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.