do_circle(3alleg)

do_circle3alleg

Calculates all the points in a circle. allegro game programming library.

Usage

#include <allegro.h>

void do_circle(BITMAP *bmp, int x, int y, int radius, int d, void (*proc)(BITMAP *bmp, int x, int y, int d));

Overview

Calculates all the points in a circle around point (x, y) with radius r, calling the supplied function for each one. This will be passed a copy of the bmp parameter, the x and y position, and a copy of the d parameter, so it is suitable for use with putpixel(). Example:

   void draw_explosion_ring(BITMAP *bmp, int x, int y, int d)
   {
      ...
   }
      do_circle(screen, SCREEN_W/2, SCREEN_H/2,
                SCREEN_H/16, flame_color,
                draw_explosion_ring);

Releases

4 releases since Debian 3.1 (Sarge); the text changed 2 times.

  1. 3.1
  2. 4.0
  3. 5.0–6.0

From liballegro-doc 2:4.2.2-2.2 in Debian 6.0 (Squeeze). Parsed by carta from the page's man source.