destroy_rle_sprite3alleg
Destroys an rle sprite. allegro game programming library.
Usage
#include <allegro.h>
void destroy_rle_sprite(RLE_SPRITE *sprite);
Overview
Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.