destroy_compiled_sprite(3alleg)

destroy_compiled_sprite3alleg

Destroys a compiled sprite. allegro game programming library.

Usage

#include <allegro.h>

void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

Overview

Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program.

Releases

4 releases since Debian 3.1 (Sarge); the text changed 2 times.

  1. 3.1
  2. 4.0
  3. 5.0–6.0

From liballegro-doc 2:4.2.2-2.2 in Debian 6.0 (Squeeze). Parsed by carta from the page's man source.