create_video_bitmap3alleg
Creates a video memory bitmap. allegro game programming library.
Usage
#include <allegro.h>
BITMAP *create_video_bitmap(int width, int height);
Overview
Allocates a video memory bitmap of the specified size. This can be used to allocate offscreen video memory for storing source graphics ready for a hardware accelerated blitting operation, or to create multiple video memory pages which can then be displayed by calling show_video_bitmap(). Read the introduction of this chapter for a comparison with other types of bitmaps and other specific details.
Warning: video memory bitmaps are usually allocated from the same space as the screen bitmap, so they may overlap with it; it is therefore not a good idea to use the global screen at the same time as any surfaces returned by this function.
Return value
Returns a pointer to the bitmap on success, or NULL if you have run out of video ram. Remember to destroy this bitmap before any subsequent call to set_gfx_mode().
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.