CHROMIUM_BSU_SCORE
specifies the location of the user high-score file.
Slick scrolling space shooter
chromium-bsu [-fwv]
[-na]
[-nb]
[-nt]
[-V]
[--fullscreen]
[--window]
[--vidmode
<mode>]
[--noaudio]
[--noblend]
[--notexborder]
[--version]
[--debug]
chromium-bsu is a fast paced top down arcade style action shooter game. You progress through the game by destroying everything that you see on screen. There are a variety of 'power-ups' to assist you on the way. There is a big boss to destroy at the end of each level and there are various ships to destroy before you reach each boss.
Do not let ANY enemy ships get past your fighters!
The input devices supported depend on the compile options used to build.
When run with arguments that are not understood, usage information is shown.
-f --fullscreen
runs in fullscreen mode.
-w --window
runs in a window.
-na --noaudio
does not initialize audio.
-v <mode>, --vidmode <mode>
selects video mode.
mode
0 = 512 x 384
1 = 640 x 480
2 = 800 x 600
3 = 1024 x 768
4 = 1280 x 1024
-nb --noblend
disables blending. (OpenGL)
-nt --notexborder
do not set tex border color. (OpenGL)
-V --version
show version information and exit.
--debug
enable the display of debug information.
The following environment variables are used.
CHROMIUM_BSU_SCORE
specifies the location of the user high-score file.
CHROMIUM_BSU_DATA
specifies the location of user-customised game data with the same layout and filenames as the system one.
CHROMIUM_BSU_FONT
When using the GLC backend, this specifies the font name to be used in the menu and the game if available.
When using the FTGL backend, this specifies the path to the TTF font file used in the menu and the game.
The following files are used.
~/.chromium-bsu
contains various user preferences.
~/.chromium-bsu-score
contains the user high-scores.
~/.chromium-bsu-music
contains a list of music to play during the game.
~/.chromium-bsu-data/
directory containing user-customized game data with the same layout and filenames as the system one.
The game will also look in a system directory for data.
The configuration file is a plain text file. Each line contains a key, a single-space separator and then a numeric value (integer or floating point). The following keys are recognised by the game.
use_playListEnable/disable playlist support. This causes the game to open the ~/.chromium-bsu-music file and play the files listed there. Disabled by default. Only works when using OpenAL.
use_cdromEnable/disable CDROM support. This causes the game to attempt to play any audio CD that might be available. This is disabled by default because the constant spinning up of the CD can be annoying and because CDs are less popular than MP3/OGG these days. Only works when compiled with SDL 1.X support.
full_screenEnable/disable full-screen mode. This causes the game to fill the screen instead of just using a window. Disabled by default. Only works when using SDL support.
true_colorEnable/disable 24-bit color. When disabled it uses 16-bit color. Disabled by default. Only works when using SDL support.
swap_stereoEnable/disable swapping sound orientation. Disabled by default. Only works when using OpenAL.
auto_speedUse an alternate speed adjustment algorithm in certain situations. Disabled by default. Only works when using SDL support.
show_fpsPrint the frames per second at the top right when in a game. Defaults to enabled.
screenWidthThe number of pixels wide to set the screen or window size.
screenHighThe number of pixels high to set the screen or window size.
screenSizeSelects the screen or window size. Defaults to 800x600.
It is replaced by the screenWidth and screenHeight options.
0 = 512 x 384
1 = 640 x 480
2 = 800 x 600
3 = 1024 x 768
4 = 1280 x 1024
gfxLevelSelects the desired amount of graphical effects. Defaults to full effects.
0 = minimal
1 = medium
2 = full
gameSkillBaseSelects the desired skill level. Defaults to normal.
0.2 = fish in a barrel
0.3 = wimp
0.4 = easy
0.5 = normal
0.6 = experienced
0.7 = fun
0.8 = insane
0.9 = impossible
movementSpeedSpeed that the ship moves around. The value shown in the menu is 1000 times the value in the configuration. Defaults to 0.03.
maxLevelThe maximum level that may be attempted. To attempt the next level you must first complete the maximum level. Defaults to 1.
volSoundSets the volume of the sound effects. The value shown in the menu is 10 times the value in the configuration. Ranges from 0.0 to 1.0 and defaults to 0.9.
volMusicSets the volume of the sound effects. The value shown in the menu is 10 times the value in the configuration. Ranges from 0.0 to 1.0 and defaults to 0.5.
viewGammaSets the gamma used when loading the PNG images used for sprites. Defaults to 1.1.
audioTypeSets which audio backend to use. The desired backend must be compiled in for it to work, otherwise the other backend will be used. Defaults to OpenAL.
0 = OpenAL
1 = SDL Mixer
textTypeSets which text backend to use. The desired backend must be compiled in for it to work, otherwise the other backend will be used. Defaults to GLC.
0 = GLC
1 = FTGL
cdromCountA cache of number of CDROM devices present, not used.
cdromDeviceThe number of the CDROM device to use when use_cdrom is enabled. Zero-based. Defaults to first device (0). Only works when compiled with SDL 1.X support.
debugEnable/disable debug information. This causes the game to print debug information to the terminal. This is disabled by default.
9 releases since Debian 6.0 (Squeeze); the text changed 2 times.
--version since Debian 9 (Stretch);
-V since Debian 9 (Stretch).