caveexpress6
2d platformer with physics-based gameplay
Usage
caveexpress [option]
Overview
Caveexpress is a classic 2D platformer with physics-based gameplay and dozens of levels. Master your pedal-powered flying machine to pick up packages from your cave-dwelling clients and drop them off at the collection point.
But beware! Mighty mastodons, terrifying pterodactyls and others would rather see you extinct.
Options
-
-server -
Start the server for the game (headless mode).
- -set <varname> <value>
-
Change the value of a config variable.
Console commands
Open the in-game console with SHIFT+ESC. Just type a config variable name there to get the current value. The console commands can also be triggered from the commandline by just putting a - in front of it.
- -loglevel <LEVEL>
-
Possible level values are: TRACE, DEBUG, INFO, WARN, ERROR
Config variables
These variables can be modified by using the -set command - or by providing default values for some of them in the config.lua file in the asset directory. You can override any file by putting it into the same subdir as in your installation folder into ~/.local/share/caveexpress
alreadyrated
amountoffruitsforanewlife
blue
box2d_contactimpulse-
If physics debug rendering is activated, this can add more details to it
box2d_contactnormals-
If physics debug rendering is activated, this can add more details to it
box2d_frictionnormals-
If physics debug rendering is activated, this can add more details to it
damagethreshold
debug
debugSleep
debugentity
debugui
editor-lastmap
forcefingercontrol
fpslimit
frontend-
Change the rendering frontend that is used by the game. Possible values are: sdl, opengl and opengles2
fruitcollectdelayforanewlife
fruithitpoints
fullscreen-
Set to false to start in windowed mode - also see
widthandheightvars.
gamecontroller
gamecontrollertriggeraxis
godmode
googleplaystate
grabmouse
green
height-
-1 will pick the desktop height
language
launchcount
mapfinishedcounter
maxhitpoints
maxzoom
minzoom
mode
mousespeed
musicvolume
name-
The user name that is used in multiplayer games
ncurses-
If you start in headless mode via
-serveryou can disable the ncurses interface by setting this to false
network
npcflyingspeed
particles
persister
port
red
referencetimefactor
renderer-
If you have
frontendset to sdl, you can change the renderer that sdl is using. Refer to the SDL documentation for a list of valid options here.
rendertotexture
servername
showcursor
showfps
sound
soundengine
testpayment
testscreenpadding
texturesize
volume
vsync
waterparticle
width-
-1 will pick the desktop width
Homepage
http://www.caveproductions.org
Releases
5 releases since Debian 9 (Stretch); the text changed 1 time.