apply_quat(3alleg4)

apply_quat3alleg4

Multiplies a point by a quaternion. allegro game programming library.

Usage

#include <allegro.h>

void apply_quat(const QUAT *q, float x, y, z, *xout, *yout, *zout);

Overview

Multiplies the point (x, y, z) by the quaternion q, storing the result in (*xout, *yout, *zout). This is quite a bit slower than apply_matrix_f(), so only use it to translate a few points. If you have many points, it is much more efficient to call quat_to_matrix() and then use apply_matrix_f().

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.