al_build_shader(3alleg5)

al_build_shader3alleg5

Allegro 5 api

Usage

#include <allegro5/allegro.h>
bool al_build_shader(ALLEGRO_SHADER *shader)

Overview

This is required before the shader can be used with al_use_shader(3alleg5). It should be called after successfully attaching the pixel and/or vertex shaders with al_attach_shader_source(3alleg5) or al_attach_shader_source_file(3alleg5).

Returns true on success and false on error, in which case the error log is updated. The error log can be retrieved with al_get_shader_log(3alleg5).

Note: If you are using the ALLEGRO_PROGRAMMABLE_PIPELINE flag, then you must specify both a pixel and a vertex shader sources for anything to be rendered.

Since

5.1.6

Releases

5 releases since Debian 9 (Stretch); the text changed 4 times.

  1. 9
  2. 10
  3. 11
  4. 12
  5. 13

From allegro5-doc 2:5.2.10.1+dfsg-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.