airstrike6
2d dogfight game in the tradition of 'biplanes' and 'bip'
Usage
airstrike [options]
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Overview
Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games.
Options
Airstrike reads all the configuration options from a configuration file at startup but you can override from command line a few of the options:
-
--fullscreen -
Runs the game in fullscreen mode.
-
--sound -
Runs game with sound effects, if support for that has been compiled in.
-
--nosound -
Runs the game without sound.
-
--noalpha -
Game graphics will not be antialiased. This makes it run faster.
-
--alpha -
Game graphics will be antialiased.
-
--config CONFIGFILE -
Use given configuration file instead of the one which location is compiled into Airstrike.
Configuration file name is '.airstrikerc' and it's located in your home directory.
Controls
Airstrike is controlled from keyboard:
- RIGHT
-
Plane nose goes up.
- LEFT
-
Plane nose goes down.
- COMMA
-
Accelerate.
- DOT
-
Shoot.
- SPACE
-
Drop a bomb.
- ESC
-
Pause game and open game options menu. From menu you can change options, view release notes and quit it.
Warranty
None.
Copyright and credits
Ulf Ekström
|
Game author, programming and graphics |
|---|---|
Peter Eismann
|
Windows port, comments and ideas |
Eero Tamminen
|
Sound, graphics, game objects, makefiles, comments and ideas |
Alessandro Giusti
|
Graphics and ideas |
And many others for comments, bug reports and ideas.
Releases
11 releases since Debian 3.1 (Sarge); the text changed 2 times.