accc6
Ac3d compiler
Usage
accc [option]
<inputfile>
<outputfile>
[dist]
[-order
orderstring]
Overview
- This manual describes the Ac3d compiler application that is shipped with the game TORCS.
Options
-
-strip -
stripify any ac3d output models
+o-
ac3d to ac3d: the result file is optimized in using groups by zone of track track must be named TKMNxxx dist is used to determine the distance of the objects
+om-
ac3d to ac3d: the result is a vertex merged unique obj for smooth car only
-
-o -
ac3d to obj
+sac3d to ac3d with strips (used for cars)
- +es <angle_of_smooth>
-
ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals) angle is in degrees: example: +es 80.0 clkdtm_o.ac clkdtm.ac the output file will also contains the secondary textcoord for the env sliding
+et-
ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals)
+etn-
ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)
+shad-
ac3d to ac3d with triangles, create a new ac3d file used for track shading, vertical mapping of a single texture
<inputfile>
<outputfile>
-
-order orderstring -
only used with
+es,+sand+etorderstring is the order of the objects during the save for example: HB;OB;OBM is the names of the objet separate by a semicolon for imported NFS cars the object name HB must be used instead of: HB
-
-g <outputfile> -
for grouping multilayer ac3d track
-l0 <input filename>
|
the base geometry |
|---|---|
-l1 <input filename>
|
the base geometry map-tiled |
-l2 <input filename>
|
the base geometry skids/and grass details |
-l3 <input filename>
|
the base geometry shadows |
-
-d3 <val> -
the max distance of groups in tkmn
-
-d2 <val> -
the distance of group 2 in tkmn
-
-d1 <val> -
the distance of group 1 in tkmn
-
-S <val> -
the distance of splitting for TERRAIN* objects
-
-es -
for extended ac3d file format for strips
-
-nts -
no texture split (for debug)
Releases
10 releases since Debian 4.0 (Etch); the text changed 2 times.